@Zombie_Striker Thanks so much! I didn't realize there was a method for creating an explosion without breaking blocks!
Hi! I am trying to make a plugin that requires explosions to be made. My question is this: I don't want to have the explosion made by my plugin...
I tried debugging and figured out that #37 on my random loot list returns null now and then, but rarely, and since #37 is a COMMON item, so #36...
@Zombie_Striker Thanks! I'll keep that in mind. Also, the reason I do that op thing is that if I wanted someone to be able to rank up, I need to...
@mehboss I see that very well, thank you. The line of the error changes each time, which doesn't help. Also, I don't see any way why line 47...
It's driving me crazy! AHHH! Here is my full error: http://paste.ubuntu.com/23282360/ The class giving the error [LootListener]:...
Ok i'll try it! Thanks for the fast reply! Ok! So I didn't find a match for the Material.AIR inventory sound, probably custom, but for the epic...
Hi! I don't know if this is the right forum, but oh well! I've had these questions for a few days now and it's driving me insane: what is the...
@I Al Istannen when i do the delayed task, it just chooses a random spot to explode...
@1Rogue well it worked for my needs...
@mine-care can you show me how to do stop it from repeating?
Ok, I got that to work, but now it explodes more than once (sometimes) here's my new code: @EventHandler public void...
@Tecno_Wizard I know, when it lands it explodes, but when i throw another one, it explodes where the 1st one landed I tried...
@mine-care // HashMap: public HashMap<Item, Location> tnt = new HashMap<Item, Location>();
I am trying to implement grenades into my plugin, but when I throw another one it might explode in a previous spot. I think it has something to...
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