Brilliant, thanks.
So, I assume that I can then just go ahead and get the location from the rightChest and leftChest objects?
Hi, I'm currently writing a plugin that needs to scan through an area for chests. This has so far been successful, but I have what I feel is a...
It's been a while, but I've found out a much more elegant fix by accident. It turns out that when a player clicks on an item in the previous...
Any idea of a workaround? I've seen it done elsewhere.
That's exactly what I'm doing, but it doesn't seem to work. The name tag is still only visible when I'm in a close proximity with, and looking at...
Hi, I'm currently trying to get a Zombie with a custom display name to show it's name tag from a distance, like it would with a player - at the...
Here you go. :) package com.pvpmadness.pvpmadness.minigames.minigamelisteners; import com.pvpmadness.pvpmadness.minigames.MinigameManager;...
I haven't changed anything particularly. Only thing different is the .equals().
But that's the thing... It is registered, as it works when I click in other inventories - the message is broadcast like it should be. Sent from...
I knew this, it appears I pasted the code where I was testing stuff by changing this haha... My bad [emoji14] Basically, my problem is that...
I don't think people are getting this, or reading what I said... The event is most definitely registered, as it works on all other inventories...
That's just how I've learnt and how I've become accustomed to it. Now, does anyone have any idea about the problem with the event not firing? I'm...
That doesn't fix my issue though. That's just how I personally prefer to lay out my own registerEvents() method. Sent from my ONE A2003 using...
Here's the relevant section from my main class. It's definitely registered correctly however, as it is called whenever another inventory is...
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