That must be the problem, trying that. This i a special day, IT WORKS! ty ty ty ty ty :D EDIT by Moderator: merged posts, please use the edit...
Thank you so much, you made me find the first part of my problem. Problem is the explosion I do after I define the Block...
You need to post some more of the code for me to help you
you need a + after GOLD
Player damager = event.getDamager EDIT: I find this useful...
Hey guys, I know there are tons of posts on this topic, and I know because I have been through most. The posts I have seen so far focus on...
You could: - call EntityDamageByEntityEvent - check for damager is instanceof Player - check if damager has e.g Melon in hand - apply poison to...
You know the plugin ijmh has a feature where you need to press "shift" to pick up items. It's called "Sneaky Pickup"
Thank you Jobi, and sorry for the late reply. I will add these ideas to the request and idea list that me and the users of ijmh have put...
Version 2.0.2 Released [IMG] With the plugin still expanding, setup was taking longer and longer, so v2.0.1 was a long waited milestone for me....
v1.3.7 Released Added in this version: [IMG] Heavy Duty Armor now reduce walk- and flyspeed based on protection points. Please read "Known...
That should be easy enough, let me add it to the todo-list on dev.bukkit.org and give it some thoughts. I think we can do a bit more to that...
v1.3.0 is waiting for approval and as always is the description updated to reflect the new version. So what's new? Quicksand Chance to get...
Believe me, it is just as interesting to fulfill requests, but it's different and fun to do.
[IMG] Download it @ dev.bukkit.org ...[IMG] GitHub [IMG] It just Might happen tries to implement alot of those small things that many have...
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