Just did some edits to this to get it working with 1.10 and with the new particles. The version errors were being caused by the version only...
I will have a go and make this for you Done, http://dev.bukkit.org/bukkit-plugins/horse-tamer/ I will update this as and when i feel like it but...
I think you may be in the wrong place, this is if you are making a plugin and having a problem. Try somewhere else.
Ok, i am trying to get this working for the life of me. i followed all documentation of this but i just can not get it working. Here is the code....
Samthelord1 are you sure what ever you are useing to trigger this code is working? try add a player.sendMessage("Meow"); or something to make sure...
Samthelord1 post the full code you have.
What is that code? Its a mess to me. Use something like this. I am not sure if it will work but :P Player player = (Player)sender; PlayerInventory...
To change the chat format use a PlayerChatEvent then do event.setFormat("Your Prefix" + event.getFormat());
Not sure what you mean? Like worldguard? if so, wrong place.
I know there is a PlayerItemConsumeEvent i never really have used it so the rest it up to you.
You are telling the plugin to look at the Entity as a player when you only have if(event.getDamager() instanceof Zombie); You also want...
@EventHandler(priority = EventPriority.HIGHEST) public void onBlockClick(PlayerInteractEvent event){ if(event.getAction() ==...
yes, just set the y lower. if you want to stop fall damage listen for a EntityDamageEvent then check if the cause is fall damage then stop the damage
Why dont you use random number thing 2 times set there y to 250 or about there and give them potion effects to stop the damage Location loc =...
ItemStack item = new ItemStack(Material.GOLD_SPADE); ItemMeta itemMeta = item.getItemMeta(); itemMeta.setDisplayName("Fire Extinguisher");...
Separate names with a comma.