WebSockets, my friends. WebSockets is the solution. They're specifically designed as a high-speed, layerable two-way communication channel....
I hope that at least when the Minecraft API is made, Minecraft can "adopt" the Bukkit community(maybe a future plugin repository is hosted on...
hawkfalcon Awesome! I'm busy with school and so have almost no time to develop. I'll have to see at what time I can really get working.
steaks4uce I simplified for the purpose of explanation. I'm not going to tell you what hashing algorithm I will use, but I will use a salt.
dark_hunter kenner03 Well then, I don't really know what to do at this point then, as anything I say will probably lead to more conspiracies....
Why does that sound fishy? The users of this are Minecraft users, so why not use their account? I don't even store the login information; I hash...
I've uploaded my first mockup!(nothing is functional.. yet). The site is rather fragmented, but is nevertheless a good preview. You can find it at...
ChumChum Unfortunately, this will take awhile. I'm working on it currently. I'm going to push my current mockups to a website where people can...
VoidWhisperer Hmm... good point. I think in the plugin's data folder you can include a compiled process.class file which would be the separate...
VoidWhisperer Well, I sort of thought, "Why not just have one plugin and not worry about anything else?" So here we are. :P I find it far more...
VoidWhisperer Not sure what you mean. If you have any ideas, I'd be glad to hear. :)
VoidWhisperer Well, I'm not sure. There may be a way to monetize this in the future(business license? premium version?), so the source probably...
ChumCHumx I'll update the post for sure. We will cross that bridge when we get to it.
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