@timtower No, me and a friend are sharing a dedicated server and are wanting to share worlds. So I'm trying to code a command that allows us to...
@nj2miami Because there will be multiple servers running the same games so I don't want to have 20 worlds saved for every server that is running...
I have got the worlds copying down but the issue i'm having is that the worlds are not loading, all the files are there and I'm not getting any...
@Skionz But would that work since the mob already exists and only specific players who are loading up the world on the client side are loading...
@Skionz I have been but I don't see anything that would relate to loading existing entitys from a chunk
@Zombie_Striker That won't work since the entity is already spawned I do believe that there has to be a packet sent to load up the existing...
I'm trying to check if there is an event that triggers when a chunk adds entitys to itself. before you say just just check the entitys in the...
I have created some mob disguises but I'm having an issue when a player is far away from someone who is disguised and then goes back to the person...
@Konato_K Yes but it would still need to be in the root file from what I have tried. @Skionz I'm having the same issue as well.
@Skionz I have tried looking into it all have not figured any other way to do it, maybe you could have a look if you're still up for it.
@Konato_K Ah okay that's annoying, how would that process work? so every world needs to be located where the default world is? So every world...
@Konato_K Awesome, Thanks for that info. One last thing how do I load the world from the file location.
@Skionz I did look into that before posting but i thought it only listed file and no folders
I'm wanting to know how I'm able to get a world from a external file through the path, I'm creating a mini-games plugin and I'm wanting to load up...
I'm wondering how I'm able to create a square and be able to detect if players are in or out of the square. I would also need it to fit into...
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