wizzinangel You could try listening for the block place, if it's your specific sign, cancel the event and then spawn a new sign at the location...
theon Instead of comparing your item with another itemstack, compare the Material and the data. ItemStack item = e.getItem(); if (item.getType()...
Chrusty45 Well why would you want to teleport them into a solid block? IMHO, the whole 'while' loops isn't really necessary. Just add like 2 to...
dragon53170 Just use an EventListener, and listen for the CreatureSpawnEvent. Then cancel it if the entity is a horse.
Zrukeum The IDE(program) they use to develop doesn't change the language, Java is Java. I recommend you watch those videos covering Java that you...
Eskillu Nobody will provide you with the code, but you can teleport players using: somePlayer.teleport(someLocation); and create random integers...
fireblast709 Well that would most likely be his fix then, forcing the update, but I was asking about what the method returned, most likely false...
welsar55 I'm not 100% sure about this, but you might need to give the lava a BlockUpdate to check if it can flow again. Also, your title says...
Chrusty45 There are several things wrong with your logic, most importantly, it will only run once because the boolean 'safe' is only true once....
97WaterPolo Can you verify the code is being ran? Also, what does the update method return? (True/False)
drpk Can you give me more code than that? Also, can you verify the code is being run. Also, are you sure the items are just "inivisible" and a...
crazyguy51 Try this: ublic void showBarChanging(Player p) { new BukkitRunnable() { int iii = 1; @Override...
ProMCKingz Change getCommand("TC") to getCommand("Wardobe"), your cmd is not apart of the args
ProMCKingz wdym by "other arguments"?
ProMCKingz Yes. but your command isn't "TC", it's Wardrobe.
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