I wrote a quick class that can load and save headers for any option or section in your bukkit config. settings: # Economy settings are in...
@timtower @Assist What im doing right now is putting a changelog.json in plugin files, but i would rather show the changelog before someone...
Hello Bukkit, been a while. I am about to release a new version of one of my plugins, and I would like to add some additional features to the...
Im awake You have go download it in a zip and add it manually for now
Or if you are too lazy to write your own https://github.com/lenis0012/NPCFactory/blob/master/src/main/java/com/lenis0012/bukkit/npc/NPCPath.java
I have been expirementing with skin blobs since 1.7 first came out NPCFactory ahs support to change skins. Read the features before you comment...
Put on async chat event: String message = event.getMessage(); for(String word : message.split(" ")) { if(word.length() < 4) continue; //...
yaml is often faster than mysql
ran across a problem with how MC now writes packets
1.8 update coming soon :)
Caching. YAML is really slow. JSON is much faster ObjectOutputStreams are even faster, but cannot be modified by a text editor. SQL is slower,...
go try and store 10,000 entries in 1 file. I tried it, 2s lag spikes :) Good thing is that sql and flatfile can both be handles and loaded in a...
what hapens instead of giving them item when the code runs?
manually disable pvp using EntityAttackByEntityEvent cancel this if pvp is disabled for the player being attacked or the player who is attacking....
i would NOT store all player data in a YAML file. It will totally lag your server out. Either use 1 file per user, or store it using SQL or FlatFile
Separate names with a comma.