Good to know (and I was just calling it what they did. :)) Still... for parsing out the packets, that is a bit of a pain.
Yep. I have a few of the new/updated packets in already, but not all of them are documented on MinecraftCoalition yet (and I'm too lazy to go try...
Aww. I've learned not to be embarrassed about my code; working with some of my coworkers has proven there's always somebody out there that writes...
Cool. Would you mind posting the script? I'm always okay with doing less work myself. :)
<.< Java. Java is a very comfortable language for me to write things in; but I did look at installing the C/C++ extensions for my IDE today. At...
I'd love to, but my C++ is... well it's been 8-9 years since I wrote anything with it, and looking at it these days gives me a headache (mostly...
I'm in the same boat with my work laptop. <.< I was thinking about it, but, I'm hoping it's already been brought up. I was thinking about...
So, ironically, while working on my login server, I realized why Notch's server-side inventory is "broken" in terms of item damage. Item uses...
If I remember correctly, from the wiki, the thought was that Notch doesn't want the client to have to recalculate the lighting when a chunk is...
I believe one of the dev team members said that if Bukkit wasn't ready then they'd quickly update hMod. Could be wrong though.
I'd suggest a Set rather than an array, but this would be very useful for plugins that update large sections of blocks.
Good to know about the hash. I'm still working through the last little bit of deconstructing / constructing packets (it's easy, I've just been...
Mhmm. Raphfrk and I (mostly Raphfrk) came to that conclusion as well. :) The only thing that we leave up to question at that point is what the...
Separate names with a comma.