Well if the problem is client side(on players's side) then we have nothing to do with it...How much fps do you get playing normally?
@ScorixEar lol google first then if didn't get the answer proceed to bukkit forums. I wasn't mad tho
What about googling?It took me ~5 minutes to find out the answer.
@NickDEV I bet that's giving a NullPointerException error, and that's because WATWkitpvp is null/not initialized/whatever. The way you can fix...
@blobbyguy It is deprecated because there is another more reliable method, in this case it is: Bukkit.getServer().getPlayerExact("string here");...
@Zombie_Striker Though in this case doesn't matter since you're not storing his data in config or something that is meant to be just for him, like...
Yea but disguising as fallingsand would be A LOT less laggy, ANYWAYS what I meant to say is not to store Player in the hashmap but instead store...
@Fuzzybat23 Btw is not PlayerDeathEvent but PlayerRespawnEvent rather xD. If your question is answered mark as solved!
@Zombie_Striker not for Player, Material but for String, Material, well I guess you know why just forgot.. @CentrumGuy You actually can't...
@timtower lag
@Fuzzybat23 Wait, nevermind I dumb fucked xD you need to teleport them to their bedlocation 16L ticks when they die(In PlayerRespawnEvent).
How is it even throwing a error if you didn't register the events in onEnable()?
@Fuzzybat23 *ignore this* go below VVVV
@Fuzzybat23 Try temporarily remove "Homespawnplus"
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