I really don't understand where all the hate for Mojang is coming from. If Mojang didn't own Bukkit things would be exactly like they are now...
What rules? If you mean the ban on pay-to-win servers, there is literally nothing they could do to enforce that in Bukkits code. They've owned...
They might not have come out and said plainly that "Mojang now owns the entirety of Bukkits team and code" (although at least one news article...
I'm pretty sure that trying to shut down the entire project without even trying to save it pretty much removes any chance he wants to keep working...
Mojangs acquisition of Bukkit was announced publicly in February 2012 so I'm not sure what md_5 is talking about or why he would want to fight...
Oh good, now I don't feel bad about saying that the timing and the reasoning behind Bukkits shut down didn't feel quite right. Makes sense that...
The EULA hasn't changed in a very long time, they just decided to start enforcing it against servers that are pay to win. They didn't shut bukkit...
The death of hMod is what prompted me to learn minecraft modding, before then I had no experience with minecraft modding but the server I played...
I thought bukkit was going to just stay with 1.4.6 since it didn't really matter =/
I can't figure out who to tell which inventory was clicked using the InventoryClickEvent. I want to let people move stuff in their inventory, but...
Ok this problem is fixed in a new build, it was bukkits fault all along =p...
Nah those are completely different things, both are affected by this issue though.
I'm using the latest bukkit/craftbukkit jars as libraries in eclipse, its always worked for me before.
I have to import some stuff from org.bukkit.craftbukkit for my plugin, but the latest builds (CB 2512 with Bukkit 1624) has completely broken all...
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