Really? I do think it works for me. Will check if I fixed anything and forgot to push %)
plugins/TGM/config.yml
There are some thing I want to do before pushing the source (mostly rewriting it because the performance is AWFUL right now :( ), but... I also...
Challenges are going along quite nice, except that you need to have N items in your inventory, so e.g. when you need 10 jack-o-lanterns, it counts...
Basically it sets the spawnpoint to the island and allows you to go there.
My new code should handle that. Skyblocks are not yet customizable, but they will be soon. So yeah, there will be a way to generate a larger...
@Kostronor I added you as a collaborator to my repo, you can push directly there now.
So the current state of things is: @Kostronor here improves the existing code base while I try to rewrite it to be more extensible and allow for...
Just fork and pull request me. I lost my code in a FS crash :(
I guess I'll try that, but can't say anything.
Hm. Maybe yes, if I find how to load WorldGuard dynamically.
Sorry, but I can't do this the right way. I can, for example, prevent placing some blocks, but not remove them from the inventory which is the...
Just uploaded 0.3.4 to the OP. Test it and report how it works. May break stuff out there.
Dupe bug is not present in my code base (completely other kind of inv. handling), getting the owner of an island is simple (by grid coords),...
Who, me? First of all, I'm rewriting the existing code. About the future: the new world is split into a grid of 5x5 chunks 'nodes' (that is 80...
Separate names with a comma.