This doesn't require Spout or rely on any other plugin for that matter. Its an independent plugin but keep in mind that its pvp and so in order to...
DeathDeposit - Deposit items in a chest upon death: Version: 1.0 Description: This plugin currently requires: Spout and Lockette DeathDeposit is...
well i guess this will be an option in the config as well
well it appears that your right, graveyard has nothing to do with iConomy. See some how while reading your msg i also interperated that not only...
That sounds like an interesting feature that I will look into, however its not going to be very high of a priority right now because i would...
Well my thought was that I was going to add the respawn feature when I add the team battle option. I do see how just the ghost part of the plugin...
yes i am planning to add customizable settings with commands. I've sorta been slaking due to loss of motivation since I haven't been able to...
thanks for the input, those are actually pretty original ideas and i think that i might implement the idea with bone collection but that will be...
even though i had screwed up the version number v1.3.3 which was supposed to be v1.1.3 it clearly has a version number in the title, thanks for...
my code is really messy right now so here is what your looking for: CraftLivingEntity mob = (CraftLivingEntity)m; CraftPlayer player =...
what kind of multiworld support did you guys have in mind?
Survival - become a ghost upon death: Version: 1.1.4 Description: Survival is a PVP plugin that turns you into a "ghost" when you die. This...
How can i cancel the picking up of an arrow that has been previously used by a bow. Since arrows are entities it doesn't pass the...
thanks, somehow im not sure why i didn't check the EntityListener to see if it was implemented there seeing as how i knew paintings are entities.
I'm trying to cancel the PaintingBreakEvent and the PaintingPlaceEvent for my plugin but I'm not seeing any kind of PaintingListener provided in...
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