Syd CraftCreeper6 Which one is right? o_0
I was wondering if it was thread-safe to change a player's inventory? Would something like this work: final PlayerInventory i =...
Ok, thanks. I'll try that! :) I fixed it by setting the max connections to 2048 by running the query SET GLOBAL max_connections=2048; Thanks...
So you just automatically assume everyone has PhPMyAdmin? I don't really need to download it because I already have the MySQL workbench and I...
Ok, thanks... One database acts as a global database and stores ranks and everything like that, so it could have up to 500 connections from all of...
True, but the problem with lag still arises... Are you sure there's no software like a connection handler that I could use so that I only have to...
Ok, but wouldn't that create lag? It takes about a half of a second to open a connection for me (which isn't much, but it would effect gameplay)....
I have a minigame server, and all of the data is stored in MySQL databases, which are hosted locally. Since there are 36 servers per minigame,...
Hmm... I see what you mean... Do you think I could just load all of them, but balance the load with timers? That's what I'm trying to do now but...
_LB It does happen on my computer... The question is, how can I make it not lag when the new chunks are generated? When a player walks normally...
From the original post: Even when I wait 10 seconds before teleporting, to allow the chunks to load. The server freezes for about 7 seconds after...
_LB Come on dude, just read the OP... It's all in there... I'm not sending any commands, I'm just trying to teleport a player... Also, as I said...
What do you mean by "exactly how the server freezes"? The server just stops responding to commands for about 7 seconds... The symptoms are that...
But the thing is, the server doesn't lag when the chunks are loaded, only when the player is teleported...
The server freezes, as it says in the OP...
Separate names with a comma.