This might be too much at first I'd be assuming you'd be comfortable enough with Java but ProtocolLib is a great resource that will let you listen...
Yeah the other one works - I'll try that first and report back
I tried multiplying them by 8 when they are passed in to namedSoundPacket and I still don't get sound
The purpose isn't to play a sound - I'm not building a plugin for the sound itself, I'm building it to play with reflection and packets and I...
All the code executes fine, packet gets sent, but no sound. public static void sendNamedSoundEffect(Player p, Sound soundEffect, float volume,...
You could send a message to every player except for that one player when listening on the AsyncPlayerChatEvent
@Soldado_08 Quoting @Scimiguy from this post:
I've been making plugins since the days of hey0's mod - Minecraft and Bukkit are the reason I'm currently in my first year of undergraduate...
@xelatercero You could store the location of the collector chests, listen on the BlockPlaceEvent, and if a player places a collector block within...
One possible solution (which probably isn't the best): Create a HashMap<String, (Reference to your item)> with the key as the correlating...
What is undefined? http://docs.codelanx.com/Bukkit/1.8/org/bukkit/event/entity/EntityShootBowEvent.html Here's EntityShootBowEvent in the 1.8...
Pushed an update v0.2b pending approval - Player heads have been added to zombies, more configurations including UseBabies, "LastDeathCause" is...
@DoggyCodeâ„¢ Why are you trying to get the InputStream at runtime? Do you not have another way to access a reference to the stream?
Quick question, how do I format the NBTTagCompound object to set the rotation and skin of the mob head? Here's what I have so far: @Override...
@BlockHeads36 @Skrubzy https://dev.bukkit.org/bukkit-plugins/alternatedeath/ Is the link to the project page - right now the plugin is pretty...
Separate names with a comma.