Hey, there. I used to be pretty active around here, but I left a long time ago. Before I left I could see Hafnium's activity dwindling, too. I'm...
Yes, I have expressed previously that this plugin will continue counting a player's jail time even if they log off, and I do not have any...
This plugin shouldn't really take items away in the first place. If it does, then it's probably some other plugin doing it. Make sure your...
Alright, great. Thanks for the help!
I'm starting to wonder exactly what the best practices are for using EventPriority.MONITOR for handling events. The basic usage is obvious. You...
You need a permissions plugin to run SimpleJail. It says right up there in the post.
This plugin cannot create multiple jails when used on its own. To create multiple jails, run it with the extension plugin, SimpleJailCells. This...
I'm confused about what exactly you're asking here. The reason you have to do event.setCancelled(false) is that if you don't, the player chat will...
You need to use this instead: Bukkit.getScheduler().scheduleSyncRepeatingTask(this, new Runnable() { @Override public void run() {...
You'll have to cancel the event using event.setCancelled(true). That will prevent the usual action from being taken.
Even Spout can be fooled. Modded Spout clients could, in theory, still bypass that check. Besides, I don't think he wants to force all players to...
Ah. Just use Bukkit.getWorld(nameOfWorld). That will get you a world with the name you pass. If the world doesn't exist, you'll get null, but that...
Separate names with a comma.