Hello there! Regarding your second issue, using isCompass(event.getNewItems().get(0)) will likely cause an exception. You can safely remove...
Sure thing!
Try this one Follow this example to modify your config: https://pastebin.com/z5v7mGyG
Here is the link Don't manually modify the cache file; use the command to disable/enable the bonus exp. Commands: /extraexp - Enables/disables...
Here is the link You can add as many items as you'd like in the config file, so there's no need for another update from me. Just follow the...
You should get the world the player is in when they died and use getGameRuleValue to check if it has KeepInventory true and if it does remove the exp
Well using my example and setting the size to a larger value (like 50 or 100 or above) would break an entire layer, you would only need to check...
The area part you want to go to bedrock? Like, for example, a 5x5 square that goes down until it hits bedrock?
Indeed I did not see that he is checking if the e.getEntity() is an Entity, he could use this to check if e.getEntity() is not a player so he can...
So before removing the part we need to fix your code a little bit. If you see code that's deprecated it means, most of the time, that the code...
Also if you just want to color every line you could use a simple loop instead of repeating yourself. Example for(int i = 0; i < 4; i++)...
I'm pretty sure getItemInUse() doesn't work in this case so you should have a "null" print in your console. You can get the weapon by using...
Could you show us the code for iDiamondRecipe.getIngredientMap(); From what I understood you get a NullPointerException when you check...
I'm pretty sure that you cannot play the eating animation. There might be some work around like slowing down the player and playing some particles...
This is the plugin
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