Bye TnT! I never knew you well, but I always recognized your profile image when I saw it. Have fun with your daughter good sir.
I don't see any problem regarding that line. Weird. I do, however, see two other problems. Line 47 of ClassSelect above if (inventory.getName()...
ItsLeandro Lol, dude, it's possible. I have it working on my server. :) I just recently edited it to be able to control it through button presses...
ItsLeandro With the plugin I made for my server, it's possible. I just type /reload <PluginName> and it disables and re-enables the plugin,...
ItsLeandro Not necessarily. When I'm developing plugins, when I export a plugin to my server's plugin folder, I have to reload the server to see...
Well, unless you're actually seeing a different error that is not on line 35, I can't help you. If you have the necessary checks in there, then...
What are you trying to do exactly, in relation to your plugin?
http://dev.bukkit.org/bukkit-plugins/jouster/ This is my plugin. Not as big as your saying, but you could potentially set it up with other...
Try checking if the player has something in their hand first. If the player has nothing in their hand, then getItemInHand() would return null. if...
Well, yes. If the blocks were together, I could see that being a problem. I was thinking it was a standalone block.
From what I see here if (!(e.getPlayer().getItemInHand().getType().equals(hubArrow))) return; getType() returns a Material object. It seems as...
Well, I like the particle effect approach. You could probably write a runnable that continuously runs after selecting said corner, until some...
If the spawner hasn't been customized to spawn mobs further than default, all I did was search each block around the spawn location of the entity,...
Comphenix Okay, so this is a general question about the code. Why, in your version of the code, did you exclude the Listener from the Manager?...
Yay! Glad to see it working for you. :)
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