@Battlecraftman How are you using your register method?
@VortexGmer I'm not planning right now to update the code to 1.8.8, Sorry.
Maybe re-show the player to the client. Entity destroy packet and then showing the entity again to the client.
I think that should fix it.
Sorry if I dont respond in time. Being inactive on these forums.
@GayZoTe Are you sure you are using the latest update
Here is the one you probably need...
@JRoviraa Thats a problem that I had with my VPS. Try calling the OVH support, maybe they can help you.
And another thing if you instal TeamSpeak...
@DividedByZero Can you post this " CustomEntitySkeleton" class ?
EDIT: Oh nvm its from the api.
If its this one...
@JRoviraa If you are using an OVH Dedi it shouldnt be any problem with internet connection.
Except for the VPS Classic, these ones are not made...
EDIT: I changed that line now. lol
@1Rogue I see what you are saying. But the problem is it worked on my 1.8 spigot server. And I know if you are casting it it will throw a CCE. But...
@1Rogue ... I tried it on my test server and it works perfectly fine. I always test my code before I share it... I'm not dumb. I have 3 years of...
@Quaro I'm not sure what it does right now. Because its been a long time I've been working on Bukkit plugins.
But Its needed.
@1Rogue I have done it and it worked.
Why cast a PigPet to EntityPig why not do pigPet.getBukkitEntity()
Player p = (Player) sender;...
@Konato_K @ArmyArmy And ofcourse with the slow iterations and the user may call the methods a lot you will get a Concurrent modification error.
Separate names with a comma.