We won't spoonfeed you, but if you have basic knowledge of Java, you should be able to do it using the following:
Then you can easily check if it's above the player: blockY >= playerY + 2
You can also use armorstand.setSmall(...) to resize the block
position is xyz (and world)
you don't need to store the rotation
you can make them invisible and disable gravity: it's the perfect solution for...
Please bump only once every 24 hours
It doesn't really make sense to store the waypoint name twice in the config..
You can get the name...
Store .getStringList in a variable
Remove the string from it
Set it back to the config
Check if item has ItemMeta
Check if ItemMeta has a displayName
Check if the displayname equals "example"...
Your code sets allItems to true for the next ingredient even if it has been set to false by a previous ingredient, because you only break from the...
I'm no expert at this, but you need ProtocolLib for this. There are many easy to find tutorials for it so I won't link you to it.
item.getItemMeta() can be null
only execute the following code if item.hasItemMeta()
and meta.getLore() can be null
create an empty...
that returns a clone of the helmet, just like any other method to get items from an inventory.
modifying that clone won't modify the item in the...
When I was testing, it only displayed the message when one of the armor items get's to a durability of 1.
Thats a question you could easily google and immediatly find a working answer...
Anyways, you can use
EnchantmentStorageMeta meta =...
you can add the curse of binding enchantment.
You need to create a variable to store the Main class instance in the CMDApply class, so you can access it inside onCommand for example.
Separate names with a comma.