I'm going to work on getting this to work with 1.7 over the next week or so. Thanks to everyone who previously updated it to 1.7.
Try using their name, rather than the Player object. It prevents Memory Leaks, and their name will never change while they are in-game.
EntityDamageEvent, it gets all damage to an entity.
As far as I know, it is now https://authserver.mojang.com/.
There's two ways you can go about it. You can use Packets to spawn a player, which would require a lot more work to make it do anything, or you...
http://wiki.vg/Protocol is most likely the best place you will get info about packets. For tutorials on how to use them, check out the Resources...
Make sure the world is loaded and do: for(Player p : Bukkit.getOnlinePlayers()) { p.teleport(Bukkit.getWorld("spawn"), 0, 100, 0); //...
For the first loop, change it to 4 instead of 5, then take 1 from I like so: armor[I -...
Check if the damage is greater than 0, if so add it to the armour.
To get minutes and seconds do int minutes = time / 60; int seconds = time % 60;
In the onDisable(), add saveConfig();
chasechocolate made a way of receiving strings through the Anvil GUI, if you want to take a look....
Comphenix I'm well aware, I just made this to give an introduction to packets. I'll be writing more simple packet tutorials, such as spawning an...
I thought I would write a tutorial about packets, so people can understand them better. I'll try explain everything as much as I can, so you can...
That's fine! That is what its there for.
Separate names with a comma.