We need an idea how we can limit the number of players within a mini-game. Yet I only found the idea to implement kind of a "max-users" region...
When giving users the possibility to define prices for their warps -- can the prices be "cap'ed" somehow? So that users don't cheat others with...
That doesn't match my experience on our testserver. Chat channels didn't work at all, as far as I remember not even for op. edit: to be more...
We're using HeroChat since day1 of our server back in March. It has become absolutely vital for us but now it is the last plugin that stops us...
We had the problems too. Removing Autosave stopped all the other plugin complaining about "too many files open".
I updated to 1.25 and had the following error message. from that point on no players could connect to the server anymore. BukkitContrib was...
/lb sum b is working ok taking about 15 sec. And right after that it was possible to reproduce the "Exception, check error log" again with /lb...
Oh, it's even worse. I didn't even pay attention to the mysql server itself but it seems that it's instantly restarting after using that command....
When doing /lb lookup 8 I receive an ingame Exception Error and the following log errors. Apart from that Logblock seems to work totally fine....
"Punch" Event (for /lwc -i etc.) is not recognized any more since craftbukkit#953 I'm not quite sure how that comes: we're running two servers...
Thanks for the provided information. One Logblock error came across while running mc1.7/craftbukkit#946 on our testserver: 2011-06-30 18:04:40...
1.7 seems to break BukkitContrib. What are the consequences for logblock? Normal logging seems to work nonetheless.
mc1.7, craftbukkit#946, bukkitcontrib 0.8a: The first error is common on every login. There are also errors on placing blocks. But there seems to...
Same problem with the tag. And groups don't seem to work for me with Permission3 yet. Settings: # Scheduler Interval in minutes...
nice plugin that helped us a lot when suddenly bunches of users startet to flood the server. tnx! reload doesn't seem to work atm though. and I'm...
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