Here's a solution I made. Since only sand and gravel can fall you don't need to use the BlockPhysicsEvent (unless you want it to work with pistons...
I think you mean instead of doing this: @EventHandler public void onSpawn(CreatureSpawnEvent event) { if (event.getEntity()...
If you can't, I would just add it on InventoryClickEvent. For example: @EventHandler public void onInventoryClick(InventoryClickEvent...
Description: When you eat a cake something random happens, there are currently 55 possibilities. It could turn into a random block, spawn a random...
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