I don't think you are correctly using HashMaps. For me, the best way to do that is using a DB or any other external data manager because values in...
Traks in onCommand:
// Identify the command
final World world = player.getWorld();
final Location dest = new Location(world, 0, 10, 50);
Yes, I'm using that, I've also tryed with a simple test:
1) Spawn Item in A.
2) At every update, calculate B-A and set the velocity of the...
A little bump, I'd like to find the method to get the velocity between two point, for example:
If A is at (10, 70, 10) and B is at (50, 100, 30)...
From this thread -> http://forums.bukkit.org/threads/common-mistakes.100544/
You're getting a NullPointer because first you call PixarBoard.setupScoreboard(); on line 22 of PixarCraft but you do instance = this only at the...
Don't use the "= =" operator on non-primitive /enum types, use the method equals.
Traks I think that some code will explain better than me. This is the method I'm using to set the position at every update (I've scheduled un...
Simply with world.dropItem method.
I tried all possible combinations/transformations , no way to get the right one xD
xTrollxDudex Yes, I'd like to know what is the right way to calculate vectors between two points because I need directional velocity.
You can use this online tool to check YML errors http://yaml-online-parser.appspot.com/
I'm sorry but I didn't understand the real problem, do you want to remove the death message part about the item used to kill?
First, thank you for the reply.
Uhm, I think you're right, but partly.
I still need the direction because I want the "velocity vector", is there...
I assume that you can write a simple plugin (there are tons of tutorials about it) and I'll give you hints for the specific problems:
Separate names with a comma.