Here's the updated code for 1_9_R1 package mc.euro.extraction.nms.v1_9_R1; import java.lang.reflect.Field; import java.util.List; import...
@PenguinHi5 You should have a class that handles the timer command. Most people do this by implementing CommandExecutor and overriding...
I had a user report an error with this code. If anyone could take a look, I would greatly appreciate it.
I voted: https://github.com/Europia79/VirtualPlayers/tree/master/modules https://github.com/Europia79/Extraction/tree/master/modules...
@mrpoopy345 Sorry, i'm not sure what's going on with your conditional because I don't have all the code, but I do see that vars.add(args[0] + ":"...
@poepdrolify Focus on the user and developing your plan + specifications... The code will flow naturally from this. This might be helpful: The...
@Reynergodoy Your title is wrong. You wrote 1_7_2R3 These are all the revisions for 1.7: v1_7_R1 = 1.7.2 v1_7_R2 = 1.7.5 v1_7_R3 = 1.7.8 + 1.7.9...
@Scorpionvssub http://www.minestatus.net/votifier/test Test out votifier. What /listeners/ are you using ? Do they work ? I don't think...
@ScorixEar From what I've seen, there are several different list formats that are acceptable yaml syntax: List1: [value1, value2] List2: -...
What is up with all the locked threads ? The amount of locked threads on the forums is getting ridiculous. I don't believe this is conducive to an...
Good question. I'm not exactly sure, but I would guess that they are some kind of priority number, with zero being the highest priority ? I'm not...
Making your own Zombie interface is 100% optional. package me.scullyking.mobs.compat.v1_8_R1; import net.minecraft.server.v1_8_R1.EntityZombie;...
@Scullyking net.minecraft.server.EntityTypes has five Maps: Map c = Maps.newHashMap(); /** key = entityName , value = entityClass */ Map d =...
Separate names with a comma.