Terribly outdated now, but I hope it's useful.
Back from holiday now. Will get to updating plugins asap
The main problem with that would be how to store a reference to the wolves. Their entity ID's aren't persistent across server restarts so you...
That's no different to how things are without the plugin installed.
I know of no plugin that protects against painting destruction.
You are doing '/mob go xxx' and '/mob follow xxxx' etc, right?
Thanks. That info was a big help. Fixed now. (Debug messages should also be gone).
update to latest version
What commands are you...
What's wrong with using:
after adding the item?
CraftWolf cWolf = (CraftWolf)theWolf;
EntityWolf eWolf = (EntityWolf)cWolf.getHandle();
String playerName = eWolf.v();
Are you talking about a config.yml file with settings for people to change?
If so, there are built in methods for accessing that.
The file must...
Ensure the version of craftbukkit/bukkit running on your test server is up to date.
TNT triggers the EntityExplode event (an entity event).
You can cancel that event to prevent damage. The event also has a getBlockList() method...
There was a long discussion here:
Have you given yourself the relevant permissions?
This is not possible without a client mod (otherwise I would have done that to start with).
That's what happens when you use your fishing rod!
I took every foreseable precaution when setting up permissions.
To use /* in a sign requires a separate permission (commandSigns.super). If you do...
Separate names with a comma.