Gotcha. Figured that one out myself. ALSO, how would I make 2 messages play sequentially. So it'd be like this: Player joins, sees welcome...
ChipDev Just wondering, is the 2 the amount of time it shows?
Ok then...
Alright. My best idea would be to log the messages as they are sent into a database file or something. You'd check to see if the first message...
Usually something like that is custom. Also, I didn't see anything in that plugin about a Coin System. If you want something like double coins,...
Wait... Do you want it to get the last message or review the message before it's displayed?
So it's a NMS Packet? It's a built in feature of Vanilla, so that adds to it.
If you were still looking, here is an alright place to learn the basics. The best way to learn though, in my opinion, and I am learning as we...
Just for reference, what's the field called where messages can be shown that's above the inventory and the field that shows the item name when you...
Alright. Turns out the return statement kept returning the method so it pretty much sh*t itself. Good to know. The return statement should've...
I'm just beyond... It's so stupid. I'm trying playerInGroup now. Though everything works and builds without errors, my console gives me this:...
I did... So I didn't let it make a method, I have this code: @EventHandler public void onPlayerChat(AsyncPlayerChatEvent e) {...
So I added public String getPrimaryGroup(String world, org.bukkit.OfflinePlayer player) { return getPrimaryGroup(world,...
Do you have an ETA yet? Also, if you want help, I can do some minor stuff, as I'm trying to learn.
Thanks. Although, I'm trying to make it so my plugin figures out if a player is in a group. That leads me to think to use an if statement. The...
Separate names with a comma.