https://twitter.com/jeb_/status/502380018216206336
Been here at Bukkit for over 2 years now, and I have loved every bit of it. Thanks to everyone that has made it such a great experience to be...
JeykoExample Or instead of looping through all the offline players you could just use: Server#getOfflinePlayer(name)#hasPlayedBefore()
DoingItWell This is why it isn't default. http://forums.bukkit.org/threads/one-small-thing.270430/#post-2668191
moe097 http://stackoverflow.com/a/94411
Gamesareme Sorry about the late reply. Can you paste your CustomEntitySkeleton class.
Gamesareme It's the constructor from the tutorial.. I just copied and pasted it here.
Gamesareme Missing the constructor private CustomEntityType(String name, int id, EntityType entityType, Class<? extends EntityInsentient>...
SimplyCoded Your not even listening to me now and that is clearly evident. I have told you the line number in the code you have posted on what...
SimplyCoded Nope. Your still casting the player to the sender without checking first on line 3. This will throw a ClassCastException is the sender...
SimplyCoded Yes that is the check you need to-do before casting the Player to the sender.
SimplyCoded I really don't think you need an example as you have done an instance of check further down in your code. But here you go anyway....
Separate names with a comma.