I fixed it it was Windows, and a mixture of my own stupidity with the coding and file paths. Fixed code if anyone needs it public void loadMap()...
I'm working on a minigame which allows for map voting, when the map gets voted on it copies the map from the plugin folder and loads it, then it...
public void showPlayer(Player player) { for (EntityArmorStand armour : entityList) { PacketPlayOutSpawnEntityLiving packet =...
@Zombie_Striker The hologram class is just overarching for all holograms I want to make using the plugin. As for the list, since I made this for...
@Zombie_Striker I believe I am spawning it with packets, I wrote this code a while ago and it might be out dated, the code that I use to move it...
So I'm working on a project to make entity nameplates since Mojang messed it up with 1.8, right now I have a BukkitRunnable that teleports the...
That's something that could make an issue? Will test when I get home. EDIT: It works thanks guys!
@Juancomaster1998 Here is the full code for the command package com.dragovorn.mccw.commands; import org.bukkit.command.Command; import...
Lol ty about the sig. But I meant a regular villager with custom stuff, like name, potion effects, and custom health. Sorry for being not very...
As the title says, I have a command that spawns a custom villagers, and when I spawn the villager he appears but the server then crashes, it...
Cheers will test and get back to you. It works, thank you to all who have helped me! EDIT by Moderator: merged posts, please use the edit button...
Did you register your events in your onEnable? EDIT: Change this return null; to this return playerHider; Reason why it wasn't giving the item...
How do you mean, something like this? @EventHandler public void onInteract(PlayerInteractEvent event) { Player player = event.getPlayer();...
I assume it worked? If so please set the thread to solved.
@timtower Yes because there is an object called MCCWClass which has a List of MCCWSpells, and when a player gets this class assigned to them it...
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