check if the displayname != given display name
Solution: Add @EventHandler (LOL) Use PlayerChatEvent, rather than AsyncPlayerChatEvent Parse int to string
Yeah I knew I shouldn't have used PlayerInventory there but damn, definitely disappointed in myself for forgetting @EventHandler LOL. Thanks man....
I'm trying to check if the player says the random integer n, and if so, reward the player. Main class: registerEvents(this, new Giveaway());...
You should try to be a little more specific with your request.
I apologize. Anyways, I believe that the main idea would be to use multiline with spacers as you suggested, something like so: <DisplayName>...
I don't mean to call you out and so; that's not what I'm trying to do, however you're being quite ignorant. 1.7.10 is a lot better for pvp and it...
The stability of the 1.8 client is a lot different than that of 1.7.10, knockback is different as well as hit registration. Along with that, you...
I'm working on coding an HCF core, which is, in summary, the "backbone" of a hardcore factions server. For numerous slightly obvious reasons, 1.7...
Yeah, I realize there are many threads out there but none seem to really work. Have tried shortening Gamemode to Mode but it's fairly obvious...
Everything is registered including the plugin.yml (I was helping him code through join.me, but was pretty confused reading it over join.me.)
I believe that's what he wants, except he doesn't quite realize by merely having this plugin it would cause every loaded chunk to collapse on...
You would want to create a permission. I reccomend "report.admin" or along those lines. You would then loop through all online players and send...
Should be done tomorrow.
127.0.0.1 or "localhost" to connect locally. For friends to connect, you will need to port forward.
Separate names with a comma.