AdamQpzm I know but what if the EntityMoveEvent is only called when you register an entity ?
1928i What about making a new Custom Entity which adapts to all kinds of entity, that contains method "addToEventListener()" that calls the...
What exactly doesn't work ? YellowKamel
_LB Sorry, actually the event PlayerChangerWorldEvent doesn't provide a method to get the world the player is changing to (is that a correct...
http://jd.bukkit.org/rb/doxygen/d0/d4f/classorg_1_1bukkit_1_1event_1_1player_1_1PlayerChangedWorldEvent.html World...
Well for my server I didn't use Bugeecord, I used my mod, because I wanted to have 2 servers, one modded, and one craftbukkit. What I've done is,...
YellowKamel Is there an error ? Did you register the event?
Wow, I didn't know we could actually fish other then fishes, gonna get some fun now on minecraft :p fireblast709
Isn't PlayerFishEvent an event that is called when you catch a fish, not a player ? FabeGabeMC fireblast709 ProStriker123 And if you want to...
YellowKamel Generally, events occur BEFORE they actually happen, so that you can cancel them. So, your method wouldn't work because there's no way...
What about when the player gets teleported (by listening to the PlayerTeleportEvent), add his name/UUID to a list, create a scheduled task that...
Dysko Listen to the PlayerMoveEvent, then check the coordinates.
JeykoExample You could loop into every player on the server, and get the world he currently is in.
Or you can set the player's scoreboard with his colored name and put it to DisplaySlot.BELOW_NAME and DisplaySlot.PLAYER_LIST
You could also listen to the event called ProjectileHitEvent. You get the arrow shot, get the shooter by .getShooter (do not forget to set the...
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