0.1.8 should do the job.
At the moment ALL covers everything: weapons, blocks, mobs, fire, drowning etc. There's a few ways of doing it, but I should add something that...
DAMAGE_CONTACT is exactly that.
0.2.1 is out, with a little change to test the water for non-damage activities. I've added an "ENTITY_TARGET" type to the available list of...
That null should not be there [skeleton]. Have you even looked at your server logs to try and diagnose this problem? They'll say: OtherBlocks: no...
Yup, as Celtic Minstrel said, use the RANGE identifier to identify everything except white wool WOOL@RANGE-1-15: tool: ANY drop: NOTHING
Are you telling me it doesn't work, or have you not tried? Because I don't see any reason why it wouldn't. Alright, an overdue update - 0.2! Note...
Exactly, a plugin, not built-in functionality. There have been a lot of problems and arguing with the Permissions plugins in the last few weeks,...
When there is permissions support built into Bukkit, yes. Not before.
This plugin only fires when blocks are broken, so I'm pretty confident it's not this plugin. Have you confirmed by disabling all other plugins and...
You mean like, instead of using the default predefined combinations, creating your own? Something like: powerarmour: CACTUSPROOF: head:...
I prefer names to numbers for the sake of legibility - it is hard to understand other people's configurations (and indeed debug your own) using...
Oddly enough, no changes were needed to the code - just needed to be rebuilt. Version 0.1.3.1 is absolutely IDENTICAL to 0.1.3, but now supports...
I believe ANY covers all possible deaths that OtherBlocks keeps track of: this now means DAMAGE values too. So yeah, it should encompass flammable...
OK, 0.7.4 is out. I didn't go with the flags in the end as it made more sense (and was easier!) to integrate them into the "drop" section, much...
Separate names with a comma.