hmm, i don't think so, but now that i think about it, i never checked to make sure my player listener was listener.
Solved it, i forgot to...
They are, in the class constructor
this.Start = Start;
this.End = End;
I have no idea why this code is throwing me a null pointer, it's at line 18, please help!
The same way you set already existing keys
config being your YamlConfiguration()
Hey, i made it, still trying to implement the vault dependency correctly, but i have the base down, pm me and ill send it to you for testing ;)
you can save the vector object to a yaml path and load it with getVector, also, you can use getLong instead of casting a double so you don't have...
slayr288 I see what your saying now, I think that's it! Thank You!
slayr288 I just didn't realize what you were trying to say.
slayr288 first thing: dest isn't null, right below it I set it to be the world the player specified in the command line.
second thing: i do...
slayr288 it returns true so it doesn't send the usage message
Worlds should be created and loaded with default spawn locations correct, or do I...
yes I did, directly below it I used dest = plugin.getServer().getWorld(args);
EDIT by Moderator: merged posts, please use the edit...
re4ly that is in fact the code I used
Exactly what the title says, when I call getSpawnLocation() it throws a null pointer exception, found on line 28 of the provided code snippet....
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