The PlayerChangedWorldEvent is after the fact -- hence "Changed". The player's current location is the destination. The event is not cancelable or...
So, I crawled through code and took a serious look at Player()'s properties and methods. Plenty of functionality exists to manipulate the player...
LucasEmanuel Many thanks. I ran across a post of yours https://forums.bukkit.org/threads/playerpack-serialize-a-player-kind-of.79028/ Very helpful.
xTigerRebornx Thank you. That sounds like a better pattern. I did see that in some of my earlier tests. Saves as "Player==" object in a config...
My experiments in saving then swapping out the playerdata.dat file then loading it at onTeleport event between worlds seem to work well. I do this...
TGRHavoc So, once you do your testing and learn what we already know, start another thread on the subject because I'd like to discuss my question...
TGRHavoc I don't think that's correct. Player data is stored in the userdata folder located in the world folder specified in server.properties...
I want to separate a player's particulars (inventory, health, etc.) between worlds. My thought is that at the onPlayerTeleport event from one...
Still working on this. Very close to having a working sample.
I'll continue updates on this topic at http://dev.bukkit.org/bukkit-plugins/signofthetimes/ .
Already approved on Bukkit. Not showing up on Curse.
No commands yet. Still testing things out. I recommend using the alpha plugin on only a test server. The sign test will be similar. The sign test...
As soon as the project is approved, you should be able to test a score board countdown timer. There's a few problems with using the scoreboard....
How long should it take a BukkitDev approved file update to show on Curse and on the JSON query of Curse? It's been over a day now and my latest...
Separate names with a comma.