The game checks if the inventory is within reaching range, there are a few ways to get around this but a lot of them are quite advanced.
Create a new blockbreakevent with the parameters of the original event then call that new "BlockBreakEvent" event.
I will add then in the next release, which should be in 2 weeks.
Yep, its much easier that way xD Btw not sure if you already use them but my favorite "containers" are hashmaps & hashsets. They are so efficient...
Well trust me when your making client mods, object orientated design makes it way better and easier when your want to upgrade certain parts :)
Try use bpermissions? I suggest you just update your plugins to ones that do support super-perms, if you dont your just wasting your own time...
public class Randy{ private String Name; private int Health; private double Experience; public Randy(String Name,int Health,double Experience){...
May i ask why? Many developers have switched to super-perms and will not support the old systems for the sake of themselves. For developers...
Separate names with a comma.