Bump.
The late reply is real. (Mine). But trust me I did Google search it. How can I do this? I tried the get Top inv method but it didn't work. EDIT...
Additional question: How to stop players from placing items in the inventory.
Hey all, I'm just gonna make this short and sweet, I'm using the InventoryCloseEvent but I'm not sure how I can get my code to recognise the event...
I need to get it from an x,y,z location.
EDIT: Figured out first question. Just gonna make this short an sweet, how can I get an Entity from a location.
I really structured my question wrong, I kinda already half knew how to do this except I didn't know how to retrieve data when there was two...
I'm trying to get two players and two booleans, read them and test them to see if any of them match a single player from an event
Yeah, but I've already got that setup, what I need to know is how I can retrieve that after I set the other value to a player
Apparently you didn't read my post. Try again.
I don't think you understood my question fully. That or I didn't say it right.
No, because I'm storing more than two values.
That wouldn't work for HashMap. Also I don't want to use the config. I just want to save temp values.
Hey, recently I've needed the usage of storing multiple values (for lets say between two players) one value might be a boolean another a String...
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