Or just inject your own handler into the network pipeline. Listen for the packet you need -> do what you want to do.
@DoggyCodeâ„¢ I don't know what you think that site provides you; but thats either ipv4 or ipv6. Anyways, if you want to do the same as that site:...
@Joiner You need to register your entity before spawning it. Note that registering it will override the default one so that's why you should store...
@WesJD You have to pass in the instance an instance of MinecraftServer in f.set();. So in your case: Class<?> serverClass =...
Separate names with a comma.