garbagemule Oh yes, that makes much more sense than what I was doing xD
garbagemule I used the hashmap to store the states for each player so that it could be tested against in the next repeat of the task so it could...
So, say you have a class for each area that exists, each class has an enum for which type of area they are, circle or rectangle. The class also...
I would have a task that checks players coordinates every tick. Then check if a player is within a circle by substituting values into this...
Hi, I was just wondering if it was possible to listen for a plugin triggered message or broadcast. If it is, would it use AsyncPlayerChatEvent? If...
Just to point out where you went wrong, instead of fixing it for you, you had: commands: /CJMM - List Of What You Can Modify! /CJMM message -...
I don't think that's what he was getting at, if a server is run in offline mode, then surely plugins can still do update checks.
Okay then, take this example; You've created a plugin which does whatever you like it to do, and say it uses a MySQL database. You set it up,...
To solve your problem though all you need to do is turn off the auto updates. If errors are still persisting then there is something wrong with...
I wouldn't suggest catching all exceptions else you wouldn't know where things are going wrong. However, If a plugin is published to bukkit dev,...
thepaperboy99 But that's not the actual line 129, he only posted the method, not the class
MayoDwarf Can you post the full class or point out which line in the mAdd method is line 129?
GusGold But you can check the name against the names of the dat files in the main world's folder.
GusGold I looked into it yes, and it is what I am currently using. The problem with it is that it will always return an object, even if there's no...
GusGold I am using case sensitivity in case it is, and to no avail.
Separate names with a comma.