Yes, but I'm needing to do something "more expanded". It is, I really need use notchian itemstack. D:
Hi. I'm trying to do something like this: Set<ItemStack> list = MyListOfItemsBlah... net.minecraft.src.ItemStack[] items =...
(PS: Sorry, I'm brazilian and my laugh is this...) AHUEHAUEHAUHEUAHEUHAUEHAUHEAUHEUHAE
Something like: File file = new File(world_name); if (file.isDirectory()) { file.delete(); } ? (Hand-maked just for an example.)
Hm, ok. Again, sorry for my mistakes, I'm brazilian and my english is a shi*.
I'm trying to say, to force the CLIENT to send the packet of chat to the server... like force the client open the window, tip the message, and...
Maybe now, that Bukkit are in Mojang team... they could make functions to force the client to do playerchat, playermove, and whatever... that all...
h31ix Father Of Time See with me... if we could make the client send the message... we could make something to block Nodus completely! Just...
h31ix: But this makes the server send a packet with the player sending the message... I need something, that the client send a natural message via...
Make the player send a message via chat. Not a simple PlayerChatEvent, but yea "force", via client, the player send a message.
Hi. Is there a way - via packets - to force/make the client tip in chat? Thanks.
Hi. I need to make a code that'll return a list of classes that extends the class 'Race'. For example, I have the main abstract class 'Race',...
I think they don't despawn when they fall into void. They continue falling and falling, more and more.
nisovin: I'm planning to make something bigger than the regular handler... B3NW: But I'm not using the onCommand method.
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