got this all fixed up. updated to 5.4.2 still when placing a pstone it doesn't get inserted into the database, but... with /ps debugdb/sql on i...
02:28:32 [INFO] INSERT INTO `pstone_fields` ( `x`, `y`, `z`, `world`, `radius` , `height`, `velocity`, `type_id`, `owner`, `name`,...
that seems to be exactly what the issue is. Looking at the database it has all the original converted pstones in it, but no new ones. I'll look...
I'm not at my server right now but I see this same problem with all pstones that I have. All are custom but very basic, small, medium, large...
I for one like the flying away citizens. Can we have that as a feature? I want to build a grave yard with random npcs that appear and float away...
I had done that once, and it's happened again. I'd really rather not put my players through another migration if at all possible.
Same issue here it seems like my current seed and original seed are messed up. I get biomes in the wrong places (snow in desert rain in old snow...
I'm seeing this same thing. Also worldedit's /regen is also out of wack. Creating forests in desert areas and such. It's like the world seed...
it seems like my current seed and original seed are messed up. I get biomes in the wrong places (snow in desert rain in old snow areas etc...)...
sorry Kostronor I think our schedules are just opposite of each other. you can log into my server at mc.bongaming.com to see it in action. There...
So that looks like it changed the second name in the Ranks.dat file to lowercase, but it still doesn't update the number of blocks broken unless...
Separate names with a comma.