Should be something like this:
Map<Object, HashMap<Object, Object>> inceptionMap = new HashMap<Object, HashMap<Object, Object>>();
Can you go into more detail? How am I supposed to run some logic that requires anything hinging on bukkit API and still be able to cancel the event?
Your quests look fine. Give us a visit at #citizens in EsperNet.
Short answer is no. Skins are handled by the minecraft client, so changing skins would require a Client-side mod. Long answer is yes, you can, if...
Use the data: node.
Or, modify the citizens.yml to disabled the economy usage.
Depends on which permissions plugin you are using. If you don't have one now, I would suggest PEX as it's pretty easy to set up.
Check out the requirements: node on the wiki. You can have it check for group permission before a quest can start....
Paste the error it's giving you. I loaded your quest into my quests.yml without any issue.
The command is /quester assign [quest name]
Try this: http://dev.bukkit.org/server-mods/citizenskins/
Disable the economy in the citizens.yml. Refer to the wiki for more information.
You just put the second quest below the first. Refer to the wiki for formatting instructions.
Is 40% normal? What other plugins do you have installed?
Separate names with a comma.