@iAlltonHD I'd use vectors. Just get the vector of the first block then the vector of the other block (Or location). Then subtract from eachother...
Cirno Sponge has recently taken up alot of popularity, and the members/leaders of the project are one of the many few that have worked for...
AoH_Ruthless There are the pros and cons. Microsoft's user/work base is extremely huge, making extremely quick updates and ideas that Mojang...
CraftCreeper6 That doesn't change anything. It is still using the same Action class (as long as the event's Action class is in the...
xize So it seemed that even if i put in the generator it would still crash me. I've fixed my problem (sort of). I would go back to the server...
AdamQpzm None
xize No this world was created in a 1.7.10 version and transferred to a 1.7.10 server. So there really wasn't any converting process. When I get...
This stack trace? Although i can't exactly get what the real problem is while trying to read the stack trace, i have thought about what might be...
i was looking through the essentials plugin and found out the way they do their /list command... although what i have seen was that they used the...
spurkle public boolean canReward(int chance){ Random r = new Random(); int rNum = r.nextInt(100) + 1; return rNum <...
bennie3211 Syd AdamQpzm Essentials seemed to be the problem here... thank you :) Solved. EDIT: Although instead of removing Essentials, i just set...
keeper317 Do you already have the "specific area" set up? If so then just loop and check if the types of the blocks are obsidian, if it's an...
I've noticed that after a player has teleported (using the teleport(Location loc) method), they don't take any damage from players for like 2-3...
JustinsCool15 You can always create a new Class called Invitations and create an InvitationHandler/InviteHandler (again the names are just my...
EthanWu13 Bukkit is going to be using UUID's (Because minecraft is going to be using UUID's instead of String-type names/identifiers (Due to...
Separate names with a comma.