It's not that hard to create. I could do the most of this in maybe 2 hours or so, it's the strafing that I have to think about doing. :P
It sounds interesting.. I might take this up. I'm not sure how one would make it strafe. Let me think on it. XD
Yeah, it does have the WorldGuard protection thing now.
I read the PM, and I doubt I'll have the time to do that as I'm lazy af. XD
Yeah, sure. I'm changing the names of the packages + adding some more features.
You can just disable the "Cool-Effect" option in the config if...
I'll make this right now.
Sorry for the longer wait, I was rendering an animation in C4D which was making my IDE lag a lot.
Anyways. here is the...
int numberofwarns = config.getInt("string.path");
1. Check if the world actually exists before you start defining variables.
2. Try using "Bukkit.getWorld(string) instead of .getServer.getWorld()
Not necessarily. You could just listen for the inventory in an "InventoryClickEvent" and if the item in the finished crafting slot is a certain...
You're not even teleporting the player.
Create a "PlayerPickupItemEvent" and cancel it.
Separate names with a comma.