@Zombie_Striker @87pen I still don't get why this won't work... @EventHandler public void craft(CraftItemEvent e){ if(e.getInventory()...
@Zombie_Striker Isn't that close to what I do? I add the recipe to the server, check the metas, and if it's not correct, make it null.
@87pen Makes sense. I have a shapeless recipe set up and that's the only one registered, I have an un-registered shaped one I could try too....
@87pen Still not working...I am very confused now. You can still use regular ItemStacks...I don't know why this isn't working. @EventHandler...
@87pen Did this and it's still not being conventional. @EventHandler public void craft(CraftItemEvent e){ if(e.getInventory() instanceof...
Bump....anybody?
So I have come up with a system for having recipes use ItemStacks with ItemMeta...works great! However, you can still use regular ItemStacks. For...
EDIT: Oopsies, wrong forum. Disregard
@teej107 True... @ForbiddenGaming Why do you have a loop, actually? :P
@Rndom293 The API is quite beautiful. Shouldn't need something as complicated as you're doing.
You never specify what command to look for. if(cmd.getName().equals("kickclock")){ //Stuff. }
@MoneMoto Gaming Well, how servers do it is they basically just give the item a certain lore with an enchantment such as "Blast II", and then they...
@Krafty That's really messy, I'd try to clean it up a bit. Also, start small. Before you add a bunch of things try to at least get the basic...
@Lightspeed Second link buddy :) http://lmgtfy.com/?q=reflection+player+head
@Lightspeed Unfortunately, no. https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Skull.html
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