@Zombie_Striker Yea, I searched but found nothing that fit my needs perfectly. Thanks for linking me that. I was mainly just wondering if...
Check every tick if a player has another player near it with Player#getNearbyEntities() and set the velocity of those players.
Hey, I'm wondering if anyone has any neat resource for creating a particle cloud that looks like flames. Not the visual effects burning entities...
The second one might be useful. Thanks.
The Bukkit ones? A hundred times. All of them. If you mean an API that works like the resource in main post? Sure.
No, I can't, because that doesn't set the damage type.
Looking for a resource like this: http://bukkit.org/threads/nmsdamage.186895/#post-1936462 What's wrong with that one, you may ask. Well, the...
net.minecraft.server.Entity and net.minecraft.server.EntityProjectile
Well, it exists and I found it. Thanks for nothing at all.
You don't even play dirty well. projectile |prə(ʊ)ˈdʒɛktʌɪl, -tɪl| noun a missile designed to be fired from a gun. • an object propelled through...
There MUST be some code that is used to check if a projectile collides with something. And the title is "Projectile Collision Code". Not...
Red sand is a variation of sand. http://minecraft.gamepedia.com/Red_sand Normal sand has the data value 0, while red sand has 1. Use...
I really said no word about projectile flight :P Nay, I'm not concerned with drop, and I can confirm, I'm not looking for projectile velocity....
Get chunk on ChunkUnloadEvent, get entities in chunk, check if they're a Murtlap silverfish, save them in config with the chunk as key, respawn...
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