Howdy @Hidendra , just to be a pain this issue is still cropping up and causing us increasing amounts of overhead work refunding/investigating...
Hey @Acrobot , having some issues here. On ChestShop 3 - Beta 3 we seem to be losing shop protection randomly, haven't discerned any pattern with...
Sadly version 0.86.2alpha hasn't resolved this issue at all @GeMoschen .
I can forgive Falsebook for not working properly with self-triggered circuits on high populations and lower tick rates but does anyone know why...
Thanks for the fix Hidendra.
Strange, updating from 3.06 to 3.10 has caused LWC to throw "You have exceeded your maximum amount of protections!" at users like noone's...
Issues with circuits dying on server restarts and self-triggering circuits + delayers not working on populated servers persisting. How unfortunate =/
Falsebook is giving me tons of grief lately... For some reason a lot of circuits (Transmitter/Receiver/NOT/etc) aren't saving on server restart....
SelftriggeredICs=true TicksBetween=15 maxReplaceBlocks=5 LoadUnloadedChunks=false Not just player detection circuits doing it, even delayers...
@GeMoschen - tested it some more and it definitely seems to be tickrate related. On the main server that's heavily populated the tick rate is...
Apparently it may be an issue with Bukkit not keeping track of players properly when a server goes below 15/ticks Not sure how much adjusting the...
MC0271 and MC0272 are forming fine on our main map with the permission node falsebook.ic.selftriggered but the strange thing is they're not...
@GeMoschen I'm loving the MC0272 but integrating it with the lists plugin to let us set ls:listname on the fourth line would be a real game...
Hey @Hidendra , @Kainzo and I have noticed that if users are members of multiple groups it seems to randomly pick one and use that group's limits....
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