Yes, the JavaDocs don't tell us much in this case, however It would seem appropriate for Player#spawnParticle to display to the player only, and...
No worries buddy! When I first tried to spawn a particle in 1.16 I was shocked that It's all in the API now and you don't need to use reflection...
@davidclue That depends what version the OP is using. I'm currently using the latest version (1.16.5) and you can access all of the available...
@davidclue Why on earth should he use NMS when there are appropriate methods in Bukkit to spawn particles? @kangkyuchang In order to display a...
@redtsch There is no need to log the plugin enabling as Bukkit automatically does this for you.
@I Al Istannen Did you not read the full thing, its getting the inventory of two chests, it combines two INDIVIDUAL chests, to create one full...
@I Al Istannen You understood it wrong.
@Sparmerlin I believe you can use the same code, just change the imports from the old 1.6 import to the new 1.7 or 1.8 version. For 1.6 it will...
@WolfMage1 Try using EntityChangeBlockEvent
@SaltyPotato Yeah, its going on bukkitdev.
@Jedd Lupoy Nearly mate, just working a lot recently, but when i get some time off ill finish it.
@Jedd Lupoy No its universal, its a percent chance that any one of them could spawn, but ill add another for each one too, so there will be a...
@Jedd Lupoy Thanks, and also yeah absolutely, it will automatically generate an example section for you, however you can just remove it (make sure...
@VortexGmer If it was me, i would either decompile the spigot jar using JDGUI, then navigate to the EntityZombie class, and look at the updated...
@Jedd Lupoy Alright, the plugin is pretty much done and working however i need you to elaborate on this: I mean, at the moment the plugin will...
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