Inactive [SEC] EpicZones v0.37 - Polygon Based Area Protection - Now with Economy Support! [1.3.1-R2.0]

Discussion in 'Inactive/Unsupported Plugins' started by jblaske, Feb 2, 2011.

  1. Offline

    jblaske



    Features
    • Polygonal and Circular area creation. (Not just cuboids!)
    • In-game zone creation.
    • Provide a Circular border to your map.
    • Hierarchical Permissions with Child and Parent Zones.
    • Display Entering and Exiting messages in chat.
    • Enhanced /who
    • Advanced control of zone based regeneration
    • Many zone specific controls for things like Fire, Explosions and Mob spawning control
     
  2. Offline

    jblaske

    Version 0.13.1

    Added support for Permissions 2.4
     
  3. I have epiczones 0.13.1 and craftbukkit 440. All loads up fine, entry and exit messages show up, and standard users have no build or destroy rights in the zone. I am admin with the -'*' permission, and specific deny permissions for the zone which worked before the update. But I can still build and destroy.
    Code:
    Admin:
            default: false
            info:
                prefix:
                suffix:
                build: true
            inheritance:
            permissions:
                - '*'
    
    users:
        BurnseyBoi:
            group: Admin
            info:
                prefix: '&4'
                suffix: '&f'
            permissions:
                - 'epiczones.johnarena.build.deny'
                - 'epiczones.johnarena.destroy.deny'
     
  4. Offline

    Aaron7

    I am using epiczones 0.13.1, permissions 1.4 and craftbukkit 440. Currently all I get is the /zone help menu when I try and use any epic zones command. For example if I wanted to create a new zone and type /zone create testzone, I just get given the epic zones help text.
    Also for a currently created zone, users who have permissions to build cannot build in the zone.

    Edit: I am running permissions 2.4
     
  5. Offline

    Jandalf

    perm 1.4 is very outdated and this could be the reason. try permissions 2.4 and the actual stable CB453
     
  6. Offline

    Aaron7

    Oh, I am sorry. I am running Permissions 2.4. I will try running cb453.

    Edit: After I update to CB453 I get more errors from other plugins and I still get the same problem in game with epic zones.
     
  7. Offline

    jblaske

    I've only tested up to cb440 So anything past there may cause other issues.

    There seems to be some issues with Permissions 2.4 I'll have to look into this more tonight.
     
  8. I have a server that uses zones to allow default users to build within a largeish region, but not outside it. Far away outside it there is another area where regulars have unfettered build access. Currently, I have these "VIP" users under ignorepermissions, and default build is falsed. When I was using Realms, I was able to do this without having permissions ignored.

    Improvement Suggestion:

    Have a "rest of the map" default realm that can have defined permissions, so I do not have to have ignorepermissions on VIPS, and also so I can deny Entry into it from "Hoboland" where the default users can build in.
     
  9. Offline

    Jandalf

    yeah that would be very nive
     
  10. Offline

    jblaske

    I like this idea, i'll even 1up it. In version 0.14 you will be able to add epiczones.worldname.build|deny
    So that it will even be world specific.

    These permissions will kick in after child and parent zone checks, but before the default checks. Allowing you to do what you and many others are wanting to do.

    Also, I'll be re-vamping permissions a bit so that you can do things like epiczones.*.build in permissions.
     
  11. Offline

    Jandalf

    thanks alot and btw u i think u dont need to implement epiczones.zone1.*.deny anymore since there is the option with -'-epiczones.zone1.*' i dont test it but it should work, right?
     
  12. Offline

    jblaske

    epiczones.zone.* does work currently. but epiczones.*.build does not. You can't use the wildcard for the zone name, not yet anyway.
     
  13. Offline

    Jandalf

    eh, i dont say anything about a wildcard for zonenames...
     
  14. Offline

    jblaske

    Oh, sorry the * shouldn't work in any place other than the end node. At least this is how it worked with the old Permissions plugin. I'm not sure if the newer permissions or GroupManager will read a * in the middle appropriately or not.
     
  15. How do you set up the Zone Based Explosion Suppression? Damn creepers keep blowing up my redstone floor clock in the middle of my EpicGates network hub :-(
     
  16. Offline

    Jandalf

    so the negation with -'-epiczones.zone1.*' should work?
     
  17. Offline

    jblaske

    /zone edit <zone name>
    /zone flag explode false
    /zone save

    If you don't have a zone already created, then do a /zone create and draw a new zone around the area. then add the flag.
    --- merged: Feb 28, 2011 9:22 PM ---
    I've not messed with the negation of permissions, but it seems like it would work to me.
     
  18. Offline

    Creepster

    A quick question.

    In what is mapradius messured ? Cordinates ? Blocks ?
     
  19. Offline

    jblaske

    It is measured in blocks.
     
  20. I tried the commands, but I have exactly the same problem as Aaron7. Same setup aswell. So I've entered the zone and flags manually into the file. And it works [​IMG] To hell with you Mr Creeper! Awesome plugin, thanks very much! Just need command restrictions and all will be fantastic [​IMG]
     
  21. Offline

    jblaske

    Version 0.14 is ready, added features and fixes:

    Fixed Permissions 2.5 support
    Fixed /zone command issues
    Added world based default permissions. (epiczones.<worldname>.<flag>.[deny])
     
  22. Offline

    Jandalf

    thanks, but its irritating, that it says:
    Code:
    2011-03-01 10:10:35 [INFO] [EpicZones] Permission system [GroupManager] not found. Disabling plugin.
    2011-03-01 10:10:35 [INFO] EpicZones version 0.14 is disabled.
    2011-03-01 10:10:35 [INFO] EpicZones version 0.14 is enabled.
    im using permissions 2.5 and it works
     
  23. Offline

    jblaske

    Change your config to permissions instead of groupmanager.
     
  24. Offline

    Jandalf

    oh, thanks:)
    --- merged: Mar 1, 2011 2:34 PM ---
    hm, i want to replace antibuild with the new EZ features, but i have two ploblems:
    1. could u maybe add an option so that when defaultenter=false nobody could get out of a zone in wich he has entry=true (i want a spawnzone, where guests could be, but dont get out of it)
    2. when give someone world.destroy=true he could also destroy in other created zones in which he hasnt destroy=true
     
  25. So am I right in thinking that
    Code:
    - 'epiczones.world.build.deny'
    - 'epiczones.world.destroy.deny'
    effectively replaces
    Code:
    - build: false
    If so then awesome, and I could get rid of another plugin
     
  26. Offline

    jblaske

    Both of these are possible already.

    Make a spawn zone in the middle that denies build, then leave world or default to true, and anythying outside of that area they can build int. Or if you want you can create a zone to be a parent that is larger that they can build in, and then anything outside of that area you could deny with world or default set to false.

    If you give somebody world.destroy = true, they can destroy anywhere that they are not explicitly denied.
    Deny takes precedence over grant, child takes precedence over parent.

    The test looks like this

    If deny present - deny
    else if allow present - allow
    else if parent deny present - deny
    else if parent allow present - allow
    else if world deny present - deny
    else if world allow present - deny
    else if default deny - deny
    else if default allow - allow

    The parent deny/allow keeps happening until there are no more parent zones. then it moves up to world, then defaults.
    --- merged: Mar 1, 2011 3:13 PM ---
    Yup, it denies for the entire world. It can be over ridden in child zones tho. So if you want that group to only be able to build in one small zone, you could then give them permission in that zone, and that's the only place they could build.
     
  27. Offline

    Jandalf

    ok, thanks ill try it
     
  28. Excellent, that'll be me getting rid of EssentialsProtect.
    Had to rollback to 13.1 since I still only have Permissions 2.4 and my console was filling with permission checks. Permissions 2.51 broke HeroChat, so just waiting on that!
     
  29. Offline

    jblaske

    Yeah, I can't wait for everything to slow down and start getting more stable.
     
  30. The same. I seem to spend most of my time trawling these forums for updates instead of actually building!
     
  31. Offline

    wootalyzer

    I'm running groupmanager 0.99d, and my console is getting spammed constantly with permissions checks. Is there a way to turn off the notifications?
     

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