Inactive [FUN] Landmines v2.5.1 :) - Place Landmines throughout your world. [1.0.1-R1]

Discussion in 'Inactive/Unsupported Plugins' started by Perdog, Aug 18, 2011.

?

Would you use this on your server?

  1. Yes, I think this could be fun.

    50.0%
  2. No, I would not use this on my server.

    17.6%
  3. Maybe.. Depends on how it turns out.

    32.4%
  1. Offline

    shanko

    awesome! I love you :D
     
  2. Offline

    Perdog

    I just double checked this, and it seems like they should work ... What are they doing that's making you say they don't work?

    I have the reload command done for you, but I'm still working on the blacklist part
     
  3. Offline

    shanko

    Hmm they only burn for a split second, I have the ticks set to 50 and still the same affect, could be a conflict with world gaurd or something
     
  4. Offline

    Perdog

    Well ticks are a little tricky :p There are approximately 20 ticks per second from what I've read, so setting it to 50 will only set them on fire for about 2.5 seconds try something like 200, you should notice a difference.
     
  5. Offline

    shanko

    Aah I got it! Works perfect now. Amazing plugin! Great for PVP :D
     
  6. Offline

    Gunpowder

    Mod edit (NuclearW): Removed spam link
     
  7. Offline

    shanko

    found this error
    Code:
    24.12 11:53:58 [Server] INFO Fetching addPacket for removed entity: CraftItem
    24.12 11:53:52 [Server] INFO     at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
    24.12 11:53:52 [Server] INFO     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425)
    24.12 11:53:52 [Server] INFO     at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:527)
    24.12 11:53:52 [Server] INFO     at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
    24.12 11:53:52 [Server] INFO     at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:550)
    24.12 11:53:52 [Server] INFO     at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:93)
    24.12 11:53:52 [Server] INFO     at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    24.12 11:53:52 [Server] INFO     at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    24.12 11:53:52 [Server] INFO     at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:679)
    24.12 11:53:52 [Server] INFO     at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:182)
    24.12 11:53:52 [Server] INFO     at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339)
    24.12 11:53:52 [Server] INFO     at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    24.12 11:53:52 [Server] INFO     at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:307)
    24.12 11:53:52 [Server] INFO     at me.Perdog.LandMines.LandMinesPlayerListener.onPlayerMove(LandMinesPlayerListener.java:681)
    24.12 11:53:52 [Server] INFO     at java.util.ArrayList$Itr.next(ArrayList.java:791)
    24.12 11:53:52 [Server] INFO     at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:819)
    24.12 11:53:52 [Server] INFO java.util.ConcurrentModificationException
    24.12 11:53:52 [Server] SEVERE Could not pass event PLAYER_MOVE to LandMines
    24.12 11:53:51 [Server] INFO Fetching addPacket for removed entity: CraftItem
    24.12 11:53:46 [Server] INFO §B[Mod]§F <monkeyma7> Zeebo spartan!
    24.12 11:53:45 [Server] INFO     at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
    24.12 11:53:45 [Server] INFO     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425)
    24.12 11:53:45 [Server] INFO     at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:527)
    24.12 11:53:45 [Server] INFO     at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
    24.12 11:53:45 [Server] INFO     at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:550)
    24.12 11:53:45 [Server] INFO     at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:93)
    24.12 11:53:45 [Server] INFO     at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    24.12 11:53:45 [Server] INFO     at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    24.12 11:53:45 [Server] INFO     at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:679)
    24.12 11:53:45 [Server] INFO     at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:182)
    24.12 11:53:45 [Server] INFO     at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339)
    24.12 11:53:45 [Server] INFO     at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    24.12 11:53:45 [Server] INFO     at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:307)
    24.12 11:53:45 [Server] INFO     at me.Perdog.LandMines.LandMinesPlayerListener.onPlayerMove(LandMinesPlayerListener.java:681)
    24.12 11:53:45 [Server] INFO     at java.util.ArrayList$Itr.next(ArrayList.java:791)
    24.12 11:53:45 [Server] INFO     at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:819)
    24.12 11:53:45 [Server] INFO java.util.ConcurrentModificationException
    24.12 11:53:45 [Server] SEVERE Could not pass event PLAYER_MOVE to LandMines
     
  8. Offline

    Perdog

    Ya I'm aware of this error. It doesn't actually cause any problems, it's just a nuisance. I can't figure out where it's originating from so I can't find out what's causing it :/
     
  9. Offline

    shanko

    also this

    29.12 20:01:14 [Server] INFO /landmines list

    seems to pop up periodically on the console
     
  10. Offline

    Perdog

    That would probably be because someone is trying to use the command
     
  11. Offline

    shanko

    Aah lol sorry I feel dumb now :p
     
  12. Offline

    Perdog

    Dont :p The command doesn't do anything at the moment, I haven't figured out how to do it properly and I've been occupied by server work :p
     
  13. Offline

    md_5

    @Perdog
    Approved, great post and description :)
     
  14. Offline

    Perdog

    Oh why thank you :) I really wasn't expecting this to ever get approved on these forums lol
     
  15. Offline

    md_5

    hehe, well they did. I think I'm pretty much the only one doing them :)
     
  16. Offline

    Perdog

    You are a hero to many then :D
     
  17. Offline

    md_5

    awe now I feel all warm and fuzzy :)
     
    Perdog likes this.
  18. Offline

    shanko

    hey! I got a feature request :D

    You should add worldgaurd support so people cant place landmines gaurded regions! :D
     
  19. Offline

    Sigh

    Is it possible to make a dif list for Admins/OP to put players permanently on the list for we/they don't have to type /command and maybe a admin/OP /landmine clear all/player or something like that.
     
  20. Offline

    Perdog

    I've never worked with worldguard before, though I can't see why it would be too difficult.
    I haven't been doing much work on this lately as you can see because not many people have shown interest in it.... But I may do another update soon if I get the time/feel like it :)
    The first request is possible, the second request is partially possible. I could add a /lm clear <type/all>, but I couldn't do one for the player, because I don't store an owner with any of them.
     
  21. Offline

    shanko

    its definitely a fantastic PVP plugin! I hope other server admins catch onto it
     
  22. Offline

    Sigh

    The first request is possible, the second request is partially possible. I could add a /lm clear <type/all>, but I couldn't do one for the player, because I don't store an owner with any of them.[/quote]

    That would work ^^ great plugin fun and lol
     
  23. Offline

    minecrafter834

    You should try making it so that the person that sets the landmine can't blow up from it, only other people could. [quote uid=99770 name="Perdog" post=589356]
    LandMines
    Place LandMines strategically through your worlds.
    v2.5.1 RB-1.0.1-R1

    Short Description:
    This plugin was created after I re-watched the yogcast. Back in the days of the yogcave and the mischievous stranger, when simon stepped out the back door and the entire back wall was destroyed, I thought "What fun it would be to do that to players online!" Of course to do so you require a pressure plate for the intended target to step on. The obvious problem in that is how easily spotted a pressure plate can be if not in the right spots. So that's when I came up for the idea of this plugin, and here it finally is after a month and a half of programming in my spare time :p I really hope you guys enjoy this plugin :D

    How to use:
    Players can type /landmines help to get the commands. Since there is only one other command it is quite useless, but I put it in their as a formality :p I may change what it sends to the player in a later update, maybe to something that actually describes how to use the plugin.

    When the player types /plant they will be added into a list. They then need to right click on the block they wish to turn into a landmine with flint in their hand.
    They must have 3 iron ingots in their inventory. (This is configurable.) At the moment it doesn't remove the items from the inventory unfortunately, but I'm working on a way to do this, and this is my top priority.
    It will then remember the location and remove the player from the list so that they have to type /plant every time they want to plant a landmine. Hopefully this will prevent any spam planting.
    When any player walks over it (even the person who set it) the mine will explode.
    If a player suspects there might be a mine, they can right click it with shears, and it will defuse the mine. I am going to edit the code so that it uses the shears durability, instead of them needing a specific material to defuse.

    Features:
    * Players names are added to a list when they type the command, and removed once they plant a mine. This reduces the chance of players spamming mines everywhere.
    * Plugin now uses Vault to handle permissions and economies. Make sure you have it or this plugin WILL NOT work
    * Commands:

    - * /landmines list - shows list of mines available to player. **Doesn't seem to be working right, trying to fix.
    * /plant - Allows player to plant a mine.
    * /plant bounce - Allows player to plant a bounce mine.
    * /plant bury - Allows player to plant a bury mine.
    * /plant fire - Allows player to plant a fire mine.
    * /plant lightning - Allows player to plant a lightning mine.
    * /plant trap - Allows player to plant a trap mine.
    - Config:
    * Material required to plant mine
    * Amount of ^ material needed
    * Held item to plant mines.
    * Material mines turn into.
    * Cost to plant a mine and payout for defusing one
    * Special options for each mine

    - * Reg mines: Explosion size
    * Bounce mines: Bounce height
    * Bury mines: Bury material
    * Fire mines: Fire ticks
    * Lightning mines: Amount of times to strike lightning
    * Trap mines: Trap material
    - Durability taken from shears when defusing.
    - Exp earned for defusing a mine.
    - Disable/Enable the global message sent when players plant a mine
    - <font color="#000000">Permissions:</font>
    * <font color="#000000">Landmines.* - Access to all commands, Defaulted to Op</font>
    * <font color="#000000">Landmines.RegMine - Access to the plant command, Defaulted so everyone can use it</font>
    * <font color="#000000">Landmines.BounceMine</font>
    * <font color="#000000">Landmines.BuryMine</font>
    * <font color="#000000">Landmines.FireMine</font>
    * <font color="#000000">Landmines.LightningMine</font>
    * <font color="#000000">Landmines.TrapMine</font>
    * <font color="#000000">Landmines.Defuse - Allows the player to defuse a Landmine, Defaulted so everyone can use it</font>

    Planned features:

    <font color="#008000"> Green = Implemented</font>
    <font color="#ffcc00"> Gold = Higher up on priorities</font>
    <font color="#ff6600"> Orange = Still in the works</font>
    <font color="#ff0000"> Red = Might add in at some point, but low on the list of priorities</font>

    * <font color="#ff0000">Add a defuse command so that players have a chance to save themselves (Not sure how I'm going to achieve this.).</font> <font color="#008000">Instead went with using shears to defuse Landmines! :D</font>
    * <font color="#008000">Make held item configurable.</font>
    * <font color="#008000">5 new types of LandMines!</font>
    * <font color="#008000">Have the specified material and amount removed from players inventory.</font>
    * <font color="#008000">Add iConomy support, so players require money instead of materials, or maybe both?</font>
    * <font color="#008000">Give players experience for defusing mines.</font>

    <font color="#000000"> Give me some ideas to add to this :)</font>



    [​IMG]
    <Edit by Moderator: Redacted bit url>


    [​IMG]

    <Edit by Moderator: Redacted bit url>


    Change-Log:
    * Version 2.5.1

    - * Fixes:

    - * Updated for the latest RB of bukkit and vault.
    * Now using the new methods for giving exp, since the old ones are deprecated.
    * Hopefully have found a way around the issue when both material and iConomy were set to true. If it detects both as true, it will disable materials and only use iConomy.
    - Known-caveats:
    * Multiworld portion still not working, sorry guys.
    - Version 2.5
    * Additions:

    - * All major economy plugins now supported!
    * All major permissions now supported!
    * Added new feature for trap mines, the iron bars (or whatever you set for the trap material) now disappears after 20 seconds ... If requested I may make it configurable
    * Config file has been re-designed to be a lot more user friendly.
    * Added a few more options to the config. Lightning now has a special option, check it out :)
    - Known-caveats:
    * Not a big issue BUT if you have both iConomy and materials set true, you will get a message when you try to plant that there is already a mine planted. This is because it tries to plant 2 mines. Everything still works fine though from what I've tested :)
    * I have temporarily added a bypass for worlds. They are disabled because I am having a few issues with lists.. I am working on getting it fixed
    * The default: op for the Landmines.* command isn't working for some odd reason, so just add the permission to your admin group, or don't if you don't want them to have it
    - Version 2.0!
    * Big update!! Added 5 new types of mines!
    * New mines added:

    - * Bounce mines: Gives player fall damage, working on launching them into the air!
    * Bury mines: Buries players by default in sand.
    * Fire mine: Sets players on fire.
    * Lightning mine: Strikes player with lightning.
    * Trap mine: Traps players by default in iron bars.
    - Still working on integrating iConomy
    - DO NOT USE THE iConomy FEATURE!! It will send errors to your stacktrace!


    Show Spoiler
    * Version 1.5

    - * Small update, just added one more option to disable/enable the message that gets broadcast to the server when a player plants a mine.

    * Version 1.4

    - * Hopefully hooked into iConomy, hasn't been properly tested yet.
    * Material is now removed from players inventory.
    * Also worked out the update issue. The material was being removed, but wasn't showing in the inventory until it was clicked on. It is now updating when players plant the mine.
    * Added more to config again:

    - * Can choose if you want to use Materials or iConomy. Suggest not using both, has not been properly tested yet. If you feel like testing it for me go ahead. :)
    * Change amount of money taken from players accounts.
    * Can change currency type, only applies when players don't have enough and it sends them the message.
    * A few other things I think, but can't remember what I've added.
    - Working on making entities (Monsters/passive mobs) also cause mines to explode.
    - There is an error that gets thrown into the stack trace when a mine explodes, I'm working on solving it, but it doesn't cause any problems at all. The mines still explode perfectly fine.

    * Version 1.2

    - * Added header to config to make reading it easier.
    * Added experience for defusing.
    * Mines and defused mines now have configurable changes.
    * Added more to config:

    - * Held item to plant mines.
    * Exp earned.
    * Material mines turn into.
    * Material defused mines turn into.
    * Explosion size.
    * Durability taken from shears when defusing.

    * Version 1.0

    - * Full complete beta version :)

    * Version 0.1

    - * Was not a completed version, was only released to give people a look at what it was becoming.


    [/quote]
     
    Last edited by a moderator: Feb 21, 2017
  24. Offline

    Perdog

    I thought about that back when I first started making this, but I decided against it. If I did add this though, I think it would make the /clear <player> command possible... I may add it. But I haven't done work on this in a while, currently working on something bigger.
     
  25. Offline

    minecrafter834

    cool! can you give me a sneak peek of what your working on? I won't steal your idea because I don't even know how to make a plugin so its useless but I will get my friend to get the landmines plugin for his server that i play on
     
  26. Offline

    Perdog

  27. Offline

    3x3mpt

    17:01:58 [SEVERE] Error occurred while enabling LandMines v2.5.1 (Is it up to da
    te?): net/milkbowl/vault/economy/Economy
    java.lang.NoClassDefFoundError: net/milkbowl/vault/economy/Economy
    at me.Perdog.LandMines.LandMines.setupEconomy(LandMines.java:83)
    at me.Perdog.LandMines.LandMines.onEnable(LandMines.java:65)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:230)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader
    .java:970)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage
    r.java:280)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:187)
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:170
    )
    at org.bukkit.craftbukkit.CraftServer.reload(CraftServer.java:437)
    at org.bukkit.Bukkit.reload(Bukkit.java:187)
    at org.bukkit.command.defaults.ReloadCommand.execute(ReloadCommand.java:
    22)
    at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:16
    8)
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:3
    79)
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:3
    75)
    at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:571)
    at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:548)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:432)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    Caused by: java.lang.ClassNotFoundException: net.milkbowl.vault.economy.Economy
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.
    java:36)
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.
    java:24)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 17 more
     
  28. Offline

    Perdog

    3x3mpt
    You NEED vault for this to work
     
  29. Offline

    RuNtHeShOw10

    [quote uid=99770 name="Perdog" post=589356]
    LandMines
    Place LandMines strategically through your worlds.
    v2.5.1 RB-1.0.1-R1

    Short Description:
    This plugin was created after I re-watched the yogcast. Back in the days of the yogcave and the mischievous stranger, when simon stepped out the back door and the entire back wall was destroyed, I thought "What fun it would be to do that to players online!" Of course to do so you require a pressure plate for the intended target to step on. The obvious problem in that is how easily spotted a pressure plate can be if not in the right spots. So that's when I came up for the idea of this plugin, and here it finally is after a month and a half of programming in my spare time :p I really hope you guys enjoy this plugin :D

    How to use:
    Players can type /landmines help to get the commands. Since there is only one other command it is quite useless, but I put it in their as a formality :p I may change what it sends to the player in a later update, maybe to something that actually describes how to use the plugin.

    When the player types /plant they will be added into a list. They then need to right click on the block they wish to turn into a landmine with flint in their hand.
    They must have 3 iron ingots in their inventory. (This is configurable.) At the moment it doesn't remove the items from the inventory unfortunately, but I'm working on a way to do this, and this is my top priority.
    It will then remember the location and remove the player from the list so that they have to type /plant every time they want to plant a landmine. Hopefully this will prevent any spam planting.
    When any player walks over it (even the person who set it) the mine will explode.
    If a player suspects there might be a mine, they can right click it with shears, and it will defuse the mine. I am going to edit the code so that it uses the shears durability, instead of them needing a specific material to defuse.

    Features:
    * Players names are added to a list when they type the command, and removed once they plant a mine. This reduces the chance of players spamming mines everywhere.
    * Plugin now uses Vault to handle permissions and economies. Make sure you have it or this plugin WILL NOT work
    * Commands:

    - * /landmines list - shows list of mines available to player. **Doesn't seem to be working right, trying to fix.
    * /plant - Allows player to plant a mine.
    * /plant bounce - Allows player to plant a bounce mine.
    * /plant bury - Allows player to plant a bury mine.
    * /plant fire - Allows player to plant a fire mine.
    * /plant lightning - Allows player to plant a lightning mine.
    * /plant trap - Allows player to plant a trap mine.
    - Config:
    * Material required to plant mine
    * Amount of ^ material needed
    * Held item to plant mines.
    * Material mines turn into.
    * Cost to plant a mine and payout for defusing one
    * Special options for each mine

    - * Reg mines: Explosion size
    * Bounce mines: Bounce height
    * Bury mines: Bury material
    * Fire mines: Fire ticks
    * Lightning mines: Amount of times to strike lightning
    * Trap mines: Trap material
    - Durability taken from shears when defusing.
    - Exp earned for defusing a mine.
    - Disable/Enable the global message sent when players plant a mine
    - <font color="#000000">Permissions:</font>
    * <font color="#000000">Landmines.* - Access to all commands, Defaulted to Op</font>
    * <font color="#000000">Landmines.RegMine - Access to the plant command, Defaulted so everyone can use it</font>
    * <font color="#000000">Landmines.BounceMine</font>
    * <font color="#000000">Landmines.BuryMine</font>
    * <font color="#000000">Landmines.FireMine</font>
    * <font color="#000000">Landmines.LightningMine</font>
    * <font color="#000000">Landmines.TrapMine</font>
    * <font color="#000000">Landmines.Defuse - Allows the player to defuse a Landmine, Defaulted so everyone can use it</font>

    Planned features:

    <font color="#008000"> Green = Implemented</font>
    <font color="#ffcc00"> Gold = Higher up on priorities</font>
    <font color="#ff6600"> Orange = Still in the works</font>
    <font color="#ff0000"> Red = Might add in at some point, but low on the list of priorities</font>

    * <font color="#ff0000">Add a defuse command so that players have a chance to save themselves (Not sure how I'm going to achieve this.).</font> <font color="#008000">Instead went with using shears to defuse Landmines! :D</font>
    * <font color="#008000">Make held item configurable.</font>
    * <font color="#008000">5 new types of LandMines!</font>
    * <font color="#008000">Have the specified material and amount removed from players inventory.</font>
    * <font color="#008000">Add iConomy support, so players require money instead of materials, or maybe both?</font>
    * <font color="#008000">Give players experience for defusing mines.</font>

    <font color="#000000"> Give me some ideas to add to this :)</font>



    [​IMG]
    <Edit by Moderator: Redacted bit url>


    [​IMG]

    <Edit by Moderator: Redacted bit url>


    Change-Log:
    * Version 2.5.1

    - * Fixes:

    - * Updated for the latest RB of bukkit and vault.
    * Now using the new methods for giving exp, since the old ones are deprecated.
    * Hopefully have found a way around the issue when both material and iConomy were set to true. If it detects both as true, it will disable materials and only use iConomy.
    - Known-caveats:
    * Multiworld portion still not working, sorry guys.
    - Version 2.5
    * Additions:

    - * All major economy plugins now supported!
    * All major permissions now supported!
    * Added new feature for trap mines, the iron bars (or whatever you set for the trap material) now disappears after 20 seconds ... If requested I may make it configurable
    * Config file has been re-designed to be a lot more user friendly.
    * Added a few more options to the config. Lightning now has a special option, check it out :)
    - Known-caveats:
    * Not a big issue BUT if you have both iConomy and materials set true, you will get a message when you try to plant that there is already a mine planted. This is because it tries to plant 2 mines. Everything still works fine though from what I've tested :)
    * I have temporarily added a bypass for worlds. They are disabled because I am having a few issues with lists.. I am working on getting it fixed
    * The default: op for the Landmines.* command isn't working for some odd reason, so just add the permission to your admin group, or don't if you don't want them to have it
    - Version 2.0!
    * Big update!! Added 5 new types of mines!
    * New mines added:

    - * Bounce mines: Gives player fall damage, working on launching them into the air!
    * Bury mines: Buries players by default in sand.
    * Fire mine: Sets players on fire.
    * Lightning mine: Strikes player with lightning.
    * Trap mine: Traps players by default in iron bars.
    - Still working on integrating iConomy
    - DO NOT USE THE iConomy FEATURE!! It will send errors to your stacktrace!


    Show Spoiler
    * Version 1.5

    - * Small update, just added one more option to disable/enable the message that gets broadcast to the server when a player plants a mine.

    * Version 1.4

    - * Hopefully hooked into iConomy, hasn't been properly tested yet.
    * Material is now removed from players inventory.
    * Also worked out the update issue. The material was being removed, but wasn't showing in the inventory until it was clicked on. It is now updating when players plant the mine.
    * Added more to config again:

    - * Can choose if you want to use Materials or iConomy. Suggest not using both, has not been properly tested yet. If you feel like testing it for me go ahead. :)
    * Change amount of money taken from players accounts.
    * Can change currency type, only applies when players don't have enough and it sends them the message.
    * A few other things I think, but can't remember what I've added.
    - Working on making entities (Monsters/passive mobs) also cause mines to explode.
    - There is an error that gets thrown into the stack trace when a mine explodes, I'm working on solving it, but it doesn't cause any problems at all. The mines still explode perfectly fine.

    * Version 1.2

    - * Added header to config to make reading it easier.
    * Added experience for defusing.
    * Mines and defused mines now have configurable changes.
    * Added more to config:

    - * Held item to plant mines.
    * Exp earned.
    * Material mines turn into.
    * Material defused mines turn into.
    * Explosion size.
    * Durability taken from shears when defusing.

    * Version 1.0

    - * Full complete beta version :)

    * Version 0.1

    - * Was not a completed version, was only released to give people a look at what it was becoming.


    [/quote]

    help how do u plant them
     
    Last edited by a moderator: Feb 21, 2017
  30. Offline

    Perdog

    Not sure if trolling or serious ... Its right there in the "How to use" section, you need to give yourself the permissions, then type /plant or /p
     

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