[SEC/FUN] Factions 2.0.0 - Guilds, War and user-controlled antigrief [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by MassiveCraft, May 29, 2011.

  1. Offline

    XepherLink

    Possibly add a option to set global wilderness or claimed wilderness i would love this addition because my players hate dying when having to get wood and quite frankly i dont want to safe zone the world
     
  2. Offline

    BooGaLoo90

    you can set all factions to peaceful except the factions that want to fight, and have pvp set to on. any player in a peaceful faction can not pvp against anyone regardless of server's pvp settings. factionless players can still pvp though, so if they dont want to fight, join a peaceful faction.

    @Brettflan

    Just wondering if you will add the automatic disband feature. I'd really like it.

    Also, for some reason it happens most often when i /spawn using essentials spawn plugin. when i /spawn to the spawn, do whatever i need to do and then /f home, the chunk that my /f home is in does not load at all. This does not happen with any other spawn plugins i have. all work fine, but when i /f home the chunk i teleport in does not load.

    ill provide a screenshot/video if you want.


    edit: also, when an item is repaired, it loses its enchantment. i would assume its because "repairing" actually simply replaces it with a new weapon of the same kind with a higher durability?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  3. Offline

    Invicter

    Hi,

    I've got the newest CBukkit (MC 1.0), Essentials (2.6.4), EssentialsChat (2.6.4), EssentialsSpawn (2.6.4).
    It displays: {FACTION} [Admin] Invicter:, but I want to have Human [Admin] Invicter:
    I've configured it, but it doesn't want to work. I joined to Faction "Human".

    I tried to work with Essentials 2.6.5, but it displays lots of bugs.

    Could You help me?

    Technical data (plugins list, configs):
    Show Spoiler

    Plugin List:
    Code:
    Plugins: FalseBookBlock, PerformanceTweaks, FalseBookCart, BorderGuard, xAuth, ModTRS, EInvisible,
    PermissionsEx, AutoMessage, WorldGuard, FalseBookExtra, iConomy, WorldEdit, MyWarp, Essentials, IPGet,
    FalseBookCore, FalseBookIC, EssentialsSpawn, EssentialsChat, MyHome, LWC, ChestShop, Jobs, CreativeGates,
    Factions
    
    Essentials config.yml:
    Code:
    ############################################################
    # +------------------------------------------------------+ #
    # |                       Notes                          | #
    # +------------------------------------------------------+ #
    ############################################################
    
    # If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.
    # If you receive an error when Essentials loads, ensure that:
    #   - No tabs are present: YAML only allows spaces
    #   - Indents are correct: YAML heirarchy is based entirely on indentation
    #   - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrphe)
    #   - List items are prefixed with a hyphen and indented:
    #       lists:
    #         - look like this
    #       not:
    #       - like this
    #   - Text with symbols is enclosed in single or double quotation marks
    #   - CraftBukkit and Permissions have been updated: CraftBukkit and Essentials almost always line up, but sometimes other plugins fall behind CraftBukkit's multiple daily updates
    #   - You have saved the document as UTF-8, NOT the default, ANSI
    
    
    
    
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                 Essentials (Global)                  | #
    # +------------------------------------------------------+ #
    ############################################################
    
    # A color code between 0-9 or a-f. Set to 'none' to disable.
    ops-name-color: 'none'
    
    # The character(s) to prefix all nicknames, so that you know they are not true usernames.
    nickname-prefix: '~'
    
    # Disable this if you have any other plugin, that modifies the displayname of a user.
    change-displayname: true
    
    # Adds the prefix and suffix to the displayname of the player, so it will be displayed in messages and lists.
    # The prefix/suffix can be set using Permissions, Group Manager or PermissionsEx.
    # The value of change-displayname (above) has to be true.
    # If you don't set this, it will default to true if essentials chat is installed.
    # Don't forget to remove the # infront of the line
    #add-prefix-suffix: false
    
    # The delay, in seconds, required between /home, /tp, etc.
    teleport-cooldown: 0
    
    # The delay, in seconds, before a user actually teleports.  If the user moves or gets attacked in this timeframe, the teleport never occurs.
    teleport-delay: 0
    
    # The delay, in seconds, required between /heal attempts
    heal-cooldown: 60
    
    # The number of items given if the quantity parameter is left out in /item or /give.
    default-stack-size: 64
    
    # What to prevent from /i /give
    # e.g item-spawn-blacklist: 46,11,10
    item-spawn-blacklist:
    
    # Set this to true if you want permission based item spawn rules
    # Note: The blacklist above will be ignored then.
    # Permissions:
    #  - essentials.itemspawn.item-all
    #  - essentials.itemspawn.item-[itemname]
    #  - essentials.itemspawn.item-[itemid]
    #  - essentials.give.item-all
    #  - essentials.give.item-[itemname]
    #  - essentials.give.item-[itemid]
    permission-based-item-spawn: false
    
    # Whether or not to reclaim memory on player logout; this is technical, and should only be changed under special circumstances.
    # This generally increases server stability unless very specific runtime configurations are used.
    # HOWEVER, it is known to cause lag upon users logging OUT, so beware!
    reclaim-onlogout: false
    
    # Should primitive spawn protection be enabled?  For most servers, this should be flase; it is better to use a third-party plugin to protect it.
    spawn-protection: false
    
    # Mob limit on spawnmob
    spawnmob-limit: 100
    
    # Shall we notify users when using /lightning
    warn-on-smite: true
    
    # The message of the day, displayed on connect and by typing /motd.
    # Valid tags are: {PLAYER}, {IP}, {BALANCE}, {MAILS}, {WORLD}, {ONLINE}, {UNIQUE}, {PLAYERLIST}
    motd:
      - '&cWitamy, {PLAYER}&c!'
      - '&fWpisz &c/help&f aby uzyskac liste dostepnych komend.'
      - 'Aktualnie na serwerze: {PLAYERLIST}'
    
    # The server rules, available by typing /rules
    rules:
      - '[1] Przestrzegaj zasad'
      - '[2] Badz kultularny'
      - '[3] Nie griefuj'
      - '[4] Nie uzywaj modow ulatwiajacych gre'
      - '---> Forum: lost-world.cba.pl <---'
      - '---> TeamSpeak3: ts3.hit-makers.pl:9989 <---'
      
    # When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take
    # priority.  If a command is in this list, Essentials will try to give ITSELF priority.  This does not always work:
    # usually whichever plugin was updated most recently wins out.  However, the full name of the command will always work.
    # For example, if WorldGuard and Essentials are both enabled, and WorldGuard takes control over /god, /essentials:god
    # will still map to Essentials, whereas it might normally get forced upon WorldGuard.  Commands prefixed with an "e",
    # such as /egod, will always grant Essentials priority.
    # We should try to take priority over /god.  If this doesn't work, use
    # /essentials:god or /egod.  If god is set using WorldGuard, use /ungod to remove then use whichever you see fit.
    overridden-commands:
      - god
      - money
    
    # Disabled commands will be completelly unavailable on the server.
    disabled-commands:
    - nick
    
    # Restricted commands have been removed.
    # Now we have a whitelist, all commands not on this list are only available to ops.
    # These will have NO EFFECT if you have Permissions installed!
    # They are here only if you want something simpler than Permissions.
    # These are the permissions without the "essentials." part.
    player-commands:
      - afk
      - back
      - back.ondeath
      - balance
      - clearinventory
      - compass
      - depth
      - getpos
      - geoip.show
      - help
      - helpop
      - home
      - home.others
      - ignore
      - info
      - kit
      - list
      - mail
      - mail.send
      - me
      - motd
      - msg
      - nick
      - pay
      - ping
      - portal
      - powertool
      - protect
      - r
      - rules
      - seen
      - sell
      - sethome
      - setxmpp
      - signs.create.protection
      - signs.create.trade
      - signs.break.protection
      - signs.break.trade
      - signs.use.balance
      - signs.use.buy
      - signs.use.disposal
      - signs.use.free
      - signs.use.heal
      - signs.use.mail
      - signs.use.protection
      - signs.use.sell
      - signs.use.time
      - signs.use.trade
      - signs.use.warp
      - signs.use.weather
      - spawn
      - suicide
      - tpa
      - tpaccept
      - tpahere
      - tpdeny
      - warp
      - warp.list
      - world
      - worth
      - xmpp
    
    # Note: All items MUST be followed by a quantity!
    # Times are measured in seconds.
    kits:
      tools:
        delay: 10
        items:
          - 277 1
          - 278 1
          - 279 1
    
    # Disable all signs
    signs-disabled: false
    
    # Backup runs a command while saving is disabled
    backup:
      # Interval in minutes
      interval: 60
      # Add a command that backups your data, e.g.
      #command: 'rdiff-backup World1 backups/World1'
    
    # Set this true to enable permission per warp.
    per-warp-permission: false
    
    # Sort output of /list command by groups
    sort-list-by-groups: false
    
    # More output to the console
    debug: false
    
    # Set the locale for all messages
    # If you don't set this, the default locale of the server will be used.
    # Don't forget to remove the # infront of the line
    #locale: de_DE
    
    # Turn off god mode when people exit
    remove-god-on-disconnect: false
    
    # Use the permission system of bukkit
    # This only works if no other permission plugins are installed
    use-bukkit-permissions: true
    
    # Auto-AFK
    # After this timeout in seconds, the user will be set as afk.
    # Set to -1 for no timeout.
    auto-afk: 300
    
    # Auto-AFK Kick
    # After this timeout in seconds, the user will be kicked from the server.
    # Set to -1 for no timeout.
    auto-afk-kick: -1
    
    # Set this to true, if you want to freeze the player, if he is afk.
    # Other players or monsters can't push him out of afk mode then.
    # This will also enable temporary god mode for the afk player.
    # The player has to use the command /afk to leave the afk mode.
    freeze-afk-players: false
    
    # You can disable the death messages of minecraft here
    death-messages: true
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                   EssentialsHome                     | #
    # +------------------------------------------------------+ #
    ############################################################
    
    # When users die, should they respawn at their homes, instead of the spawnpoint?
    respawn-at-home: true
    
    # When a user interacts with a bed, should their home be set to that location?
    # If you enable this and remove default user access to the /sethome command, you can make beds the only way for players to set their home location.
    bed-sethome: true
    
    # If no home is set send you to spawn when /home is used
    spawn-if-no-home: false
    
    # Allow players to have multiple homes.
    # Define different amounts of multiple homes for different permissions, e.g. essentials.sethome.multiple.vip
    # People with essentials.sethome.multiple.unlimited are not limited by these numbers.
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                   EssentialsEco                      | #
    # +------------------------------------------------------+ #
    ############################################################
    
    # Defines the balance with which new players begin.  Defaults to 0.
    starting-balance: 100
    
    # worth-# defines the value of an item when it is sold to the server via /sell.
    # These are now defined in worth.yml
    
    # Defines the cost to use the given commands PER USE
    command-costs:
      # /example costs $1000 PER USE
      #example: 1000
      # /kit tools costs $1500 PER USE
      #kit-tools: 1500
     
    # Set this to a currency symbol you want to use.
    currency-symbol: '$'
    
    # Set the maximum amount of money a player can have
    # The amount is always limited to 10 trillions because of the limitations of a java double
    max-money: 10000000000000
    
    # Enable this to log all interactions with trade/buy/sell signs and sell command
    economy-log-enabled: false
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                   EssentialsHelp                     | #
    # +------------------------------------------------------+ #
    ############################################################
    
    # Show other plugins commands in help
    non-ess-in-help: true
    
    # Hide plugins which dont give a permission
    # You can override a true value here for a single plugin by adding a permission to a user/group.
    # The indervidual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help this setting reguardless.
    # You can use negitive permissions to remove access to just a single plugins help if the following is enabled.
    hide-permissionless-help: true
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                   EssentialsChat                     | #
    # +------------------------------------------------------+ #
    ############################################################
    
    # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks.  Set to 0 to make all chat global.
    # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
    # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
    # Or with essentials.chat.question can override this by prefixing text with a question mark (?)
    # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
    chat:
      radius: 0
      
      # If set to the default chat format which "should" be compatible with ichat.
      format: '{FACTION} {DISPLAYNAME}: {MESSAGE}'
      #format: '&7[{GROUP}]&f {DISPLAYNAME}&7:&f {MESSAGE}'
      
      # You can also have group-specific formats, uncomment to enable:
      group-formats:
      #  Default: '{WORLDNAME} {DISPLAYNAME}&7:&f {MESSAGE}'
      #  Admins: '{WORLDNAME} &c[{GROUP}]&f {DISPLAYNAME}&7:&c {MESSAGE}'
    
    
    
    
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                 EssentialsProtect                    | #
    # +------------------------------------------------------+ #
    ############################################################
    
    protect:
      # Database settings for sign/rail protection
      # get mysql.jar and sqlite and place it in your serverroot/lib directory from here:
      # http://java.net/projects/essentials/sources/svn/show/lib?rev=435
    
      # mysql, sqlite or none
      datatype: 'sqlite'
    
      # If you specified MySQL above, you MUST enter the appropriate details here.
      # If you specified SQLite above, these will be IGNORED.
      username: 'root'
      password: 'root'
      mysqlDb: 'jdbc:mysql://localhost:3306/minecraft'
    
      # For which block types would you like to be alerted?
      # You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time.
      alert:
        # 10: lava
        # 11: still lava
        # 46: TNT
        on-placement: 10,11,46
        on-use: 
        # 46: TNT
        on-break: 
    
      # Users cannot PLACE these types of blocks/items.
      # < 255 designates a BLOCK
      # > 255 designates an ITEM (Some blocks can be placed as blocks OR items; lava blocks can be placed by lava buckets, for example.)
      blacklist:
        placement: 327,326,14,56,46,11,10,9,8
        usage: 327,326,325
        
        #prevent people from breaking blocks
        #break: 20,50
        break:
        
        # Which blocks should not be pushed by pistons
        piston:
    
      # General physics/behavior modifications
      prevent:
        lava-flow: false
        water-flow: false
        water-bucket-flow: false
        fire-spread: true
        lava-fire-spread: true
        flint-fire: false
        lightning-fire-spread: true
        portal-creation: false
        tnt-explosion: false
        tnt-playerdamage: false
        fireball-explosion: false
        fireball-fire: false
        fireball-playerdamage: false
        creeper-explosion: false
        creeper-playerdamage: false
        creeper-blockdamage: false
        enderman-pickup: false
        # Monsters won't follow players
        # permission essentials.protect.entitytarget.bypass disables this
        entitytarget: false
        # Prevent the spawning of creatures
        spawn:
          chicken: false
          cow: false
          creeper: false
          ghast: true
          giant: false
          monster: false
          pig: false
          pig_zombie: false
          sheep: false
          skeleton: false
          slime: true
          spider: false
          squid: false
          zombie: false
          wolf: false
          cave_spider: false
          enderman: false
          silverfish: false
      
      # Maximum height the creeper should explode. -1 allows them to explode everywhere.
      # Set prevent.creeper-explosion to true, if you want to disable creeper explosions.
      creeper:
        max-height: -1
      
      # Protect various blocks.
      protect:
        # Protect all signs
        signs: true
    
        # Prevent users from destroying rails
        rails: true
    
        # Blocks below rails/signs are also protected if the respective rail/sign is protected.
        # This makes it more difficult to circumvent protection, and should be enabled.
        # This only has an effect if "rails" or "signs" is also enabled.
        block-below: true
    
        # Prevent placing blocks above protected rails, this is to stop a potential griefing
        prevent-block-on-rails: false
        
        # Store blocks / signs in memory before writing
        memstore: false
    
      # Disable various default physics and behaviors
      disable:
        # Should fall damage be disabled?
        fall: false
    
        # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true.
        # They will be unable to attack users without that same permission node.
        pvp: false
    
        # Should drowning damage be disabled?
        # (Split into two behaviors; generally, you want both set to the same value)
        drown: false
        suffocate: false
    
        # Should damage via lava be disabled?  Items that fall into lava will still burn to a crisp. ;)
        lavadmg: false
    
        # Should arrow damage be disabled
        projectiles: false
    
        # This will disable damage from touching cacti.
        contactdmg: false
    
        # Burn, baby, burn!  Should fire damage be disabled?
        firedmg: false
        
        # Should the damage after hit by a lightning be disabled?
        lightning: false
    
        # Should people with build: false in permissions be allowed to build
        # Set true to disable building for those people
        build: true
        
        # Should people with build: false in permissions be allowed to use items
        # Set true to disable useing for those people
        use: true
    
        # Should we tell people they are not allowed to build
        warn-on-build-disallow: true
    
    
        # Disable weather options
        weather:
          storm: false
          thunder: false
          lightning: false
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                    New Players                       | #
    # +------------------------------------------------------+ #
    ############################################################
    
    newbies:
      # Should we announce to the server when someone logs in for the first time?
      # If so, use this format, replacing {DISPLAYNAME} with the player name.
      # If not, set to ''
      #announce-format: ''
      announce-format: '&dWitamy {DISPLAYNAME} na naszym serwerze!'
      
      # When we spawn for the first time, which spawnpoint do we use?
      # Set to "none" if you want to use the spawn point of the world.
      spawnpoint: newbies
    
    # End of File <-- No seriously, you're done with configuration.
    
    And Factions conf.json:
    Code:
    {
      "baseCommandAliases": [
        "f"
      ],
      "allowNoSlashCommand": true,
      "colorMember": "GREEN",
      "colorAlly": "GREEN",
      "colorNeutral": "WHITE",
      "colorEnemy": "RED",
      "powerPlayerMax": 10.0,
      "powerPlayerMin": -10.0,
      "powerPerMinute": 0.2,
      "powerPerDeath": 4.0,
      "powerRegenOffline": false,
      "powerOfflineLossPerDay": 0.0,
      "powerOfflineLossLimit": 0.0,
      "powerFactionMax": 0.0,
      "prefixAdmin": "",
      "prefixMod": "",
      "factionTagLengthMin": 3,
      "factionTagLengthMax": 10,
      "factionTagForceUpperCase": false,
      "newFactionsDefaultOpen": false,
      "newPlayerStartingFactionID": "0",
      "showMapFactionKey": true,
      "showNeutralFactionsOnMap": true,
      "showEnemyFactionsOnMap": true,
      "canLeaveWithNegativePower": true,
      "factionOnlyChat": true,
      "chatTagEnabled": true,
      "chatTagRelationColored": true,
      "chatTagReplaceString": "{FACTION}",
      "chatTagInsertAfterString": "",
      "chatTagInsertBeforeString": "",
      "chatTagInsertIndex": 1,
      "chatTagPadBefore": false,
      "chatTagPadAfter": true,
      "chatTagFormat": "%s§f",
      "factionChatFormat": "%s:§f %s",
      "allianceChatFormat": "§d%s:§f %s",
      "autoLeaveAfterDaysOfInactivity": 10.0,
      "worldGuardChecking": false,
      "homesEnabled": true,
      "homesMustBeInClaimedTerritory": true,
      "homesTeleportToOnDeath": true,
      "homesRespawnFromNoPowerLossWorlds": true,
      "homesTeleportCommandEnabled": true,
      "homesTeleportCommandSmokeEffectEnabled": true,
      "homesTeleportCommandSmokeEffectThickness": 3.0,
      "homesTeleportAllowedFromEnemyTerritory": true,
      "homesTeleportAllowedFromDifferentWorld": true,
      "homesTeleportAllowedEnemyDistance": 32.0,
      "homesTeleportIgnoreEnemiesIfInOwnTerritory": true,
      "disablePVPBetweenNeutralFactions": false,
      "disablePVPForFactionlessPlayers": false,
      "enablePVPAgainstFactionlessInAttackersLand": false,
      "noPVPDamageToOthersForXSecondsAfterLogin": 3,
      "peacefulTerritoryDisablePVP": true,
      "peacefulTerritoryDisableMonsters": false,
      "peacefulMembersDisablePowerLoss": true,
      "claimsMustBeConnected": false,
      "claimsCanBeUnconnectedIfOwnedByOtherFaction": true,
      "claimsRequireMinFactionMembers": 1,
      "considerFactionsReallyOfflineAfterXMinutes": 0.0,
      "actionDeniedPainAmount": 1,
      "territoryNeutralDenyCommands": [],
      "territoryEnemyDenyCommands": [
        "home",
        "sethome",
        "spawn",
        "tpahere",
        "tpaccept",
        "tpa"
      ],
      "territoryShieldFactor": 0.3,
      "territoryDenyBuild": true,
      "territoryDenyBuildWhenOffline": true,
      "territoryPainBuild": false,
      "territoryPainBuildWhenOffline": false,
      "territoryDenyUseage": true,
      "territoryEnemyDenyBuild": true,
      "territoryEnemyDenyBuildWhenOffline": true,
      "territoryEnemyPainBuild": false,
      "territoryEnemyPainBuildWhenOffline": false,
      "territoryEnemyDenyUseage": true,
      "territoryEnemyProtectMaterials": true,
      "territoryAllyDenyBuild": true,
      "territoryAllyDenyBuildWhenOffline": true,
      "territoryAllyPainBuild": false,
      "territoryAllyPainBuildWhenOffline": false,
      "territoryAllyDenyUseage": true,
      "territoryAllyProtectMaterials": true,
      "territoryBlockCreepers": false,
      "territoryBlockCreepersWhenOffline": false,
      "territoryBlockFireballs": false,
      "territoryBlockFireballsWhenOffline": false,
      "territoryBlockTNT": false,
      "territoryBlockTNTWhenOffline": false,
      "territoryDenyEndermanBlocks": true,
      "territoryDenyEndermanBlocksWhenOffline": true,
      "safeZoneDenyBuild": true,
      "safeZoneDenyUseage": true,
      "safeZoneBlockTNT": true,
      "safeZonePreventAllDamageToPlayers": false,
      "safeZoneDenyEndermanBlocks": true,
      "warZoneDenyBuild": true,
      "warZoneDenyUseage": true,
      "warZoneBlockCreepers": false,
      "warZoneBlockFireballs": false,
      "warZoneBlockTNT": true,
      "warZonePowerLoss": true,
      "warZoneFriendlyFire": false,
      "warZoneDenyEndermanBlocks": true,
      "wildernessDenyBuild": false,
      "wildernessDenyUseage": false,
      "wildernessBlockCreepers": false,
      "wildernessBlockFireballs": false,
      "wildernessBlockTNT": false,
      "wildernessPowerLoss": true,
      "wildernessDenyEndermanBlocks": false,
      "ownedAreasEnabled": true,
      "ownedAreasLimitPerFaction": 0,
      "ownedAreasModeratorsCanSet": false,
      "ownedAreaModeratorsBypass": true,
      "ownedAreaDenyBuild": true,
      "ownedAreaPainBuild": false,
      "ownedAreaProtectMaterials": true,
      "ownedAreaDenyUseage": true,
      "ownedLandMessage": "Owner(s): ",
      "publicLandMessage": "Public faction land.",
      "ownedMessageOnBorder": true,
      "ownedMessageInsideTerritory": true,
      "ownedMessageByChunk": false,
      "pistonProtectionThroughDenyBuild": true,
      "territoryProtectedMaterials": [
        "CHEST",
        "FURNACE",
        "FENCE_GATE",
        "TRAP_DOOR",
        "DISPENSER",
        "BURNING_FURNACE",
        "DIODE_BLOCK_OFF",
        "WOODEN_DOOR",
        "DIODE_BLOCK_ON"
      ],
      "territoryDenyUseageMaterials": [
        "FLINT_AND_STEEL",
        "LAVA_BUCKET",
        "WATER_BUCKET",
        "BUCKET"
      ],
      "territoryProtectedMaterialsWhenOffline": [
        "CHEST",
        "FURNACE",
        "FENCE_GATE",
        "TRAP_DOOR",
        "DISPENSER",
        "BURNING_FURNACE",
        "DIODE_BLOCK_OFF",
        "WOODEN_DOOR",
        "DIODE_BLOCK_ON"
      ],
      "territoryDenyUseageMaterialsWhenOffline": [
        "FLINT_AND_STEEL",
        "LAVA_BUCKET",
        "WATER_BUCKET",
        "BUCKET"
      ],
      "spoutFactionTagsOverNames": true,
      "spoutFactionTitlesOverNames": true,
      "spoutFactionAdminCapes": true,
      "spoutFactionModeratorCapes": true,
      "spoutTerritoryDisplayPosition": 3,
      "spoutTerritoryDisplaySize": 1.0,
      "spoutTerritoryDisplayShowDescription": true,
      "spoutTerritoryOwnersShow": true,
      "spoutTerritoryNoticeShow": true,
      "spoutTerritoryNoticeTop": 40,
      "spoutTerritoryNoticeShowDescription": false,
      "spoutTerritoryNoticeSize": 1.5,
      "spoutTerritoryNoticeLeaveAfterSeconds": 2.0,
      "capeAlly": "https://github.com/MassiveCraft/Factions/raw/master/capes/ally.png",
      "capeEnemy": "https://github.com/MassiveCraft/Factions/raw/master/capes/enemy.png",
      "capeMember": "https://github.com/MassiveCraft/Factions/raw/master/capes/member.png",
      "capeNeutral": "https://github.com/MassiveCraft/Factions/raw/master/capes/neutral.png",
      "capePeaceful": "https://github.com/MassiveCraft/Factions/raw/master/capes/peaceful.png",
      "econEnabled": false,
      "econUniverseAccount": "",
      "econCostClaimWilderness": 30.0,
      "econCostClaimFromFactionBonus": 30.0,
      "econClaimAdditionalMultiplier": 0.5,
      "econClaimRefundMultiplier": 0.7,
      "econCostCreate": 100.0,
      "econCostOwner": 15.0,
      "econCostSethome": 30.0,
      "econCostJoin": 0.0,
      "econCostLeave": 0.0,
      "econCostKick": 0.0,
      "econCostInvite": 0.0,
      "econCostHome": 0.0,
      "econCostTag": 0.0,
      "econCostDesc": 0.0,
      "econCostTitle": 0.0,
      "econCostList": 0.0,
      "econCostMap": 0.0,
      "econCostPower": 0.0,
      "econCostShow": 0.0,
      "econCostOpen": 0.0,
      "econCostAlly": 0.0,
      "econCostEnemy": 0.0,
      "econCostNeutral": 0.0,
      "econCostNoBoom": 0.0,
      "bankEnabled": true,
      "bankMembersCanWithdraw": false,
      "bankFactionPaysCosts": true,
      "bankFactionPaysLandCosts": true,
      "worldsNoClaiming": [],
      "worldsNoPowerLoss": [],
      "worldsIgnorePvP": [],
      "worldsNoWildernessProtection": []
    }

    What did I wrong?
     
  4. Offline

    Rayleightx

    That's my problem, not all the players are in a faction, I want them to be free from being killed... and from label factions peaceful over and over. Is there an option to mark factions as "In War" or something?
     
  5. Offline

    Rehab

    How do i make it so people cant claim other peoples land.
     
  6. Offline

    BooGaLoo90

    Factions does not provide a feature to disable pvp for nonfaction players. The quickest way i can see you doing it would be to make a greylist type system to wher players in [default group] are not allowed to pvp and once they have a faction, an admin would then promote them to [full player].
     
  7. Offline

    Malao567

    What kind of problems?
     
  8. Offline

    pyraetos

    How do you hook the new version? FPlayer.get() has been removed. I really need to know, how can I contact MassiveCraft?
     
  9. Offline

    Brettflan

    It's a thought, we may need to do something like that eventually.

    Uh, no, I guess I need to explain it further. When players haven't logged in for a certain amount of time (14 days by default), their player data is dropped from Factions. After every player in a particular faction is deleted from inactivity in that way, the faction itself is therefore disbanded (as I was trying to indicate). So, by extension, inactive factions are automatically disbanded.

    For those having problems with economy integration, there appear to be problems with Register which are triggered by trying to create new accounts, which we in turn use for handling faction banks. There should be a workaround in the next release that fixes it. There's also a bug on our end with changing the "bankEnabled" setting to false not actually working correctly (it's currently ignored in lieu of the individual settings under it in a few places in the code), which will also be fixed in the next release. In the mean time, I'll repeat this from a few pages back:
    If you want a simple fix which should work, and don't mind disabling faction banks (so that individual players have to pay directly for things), run these commands:
    /f config bankEnabled false
    /f config bankFactionPaysCosts false
    /f config bankFactionPaysLandCosts false

    1. As I've said before, the person who actually provided the code responsible for that to us (or someone else who actually uses WorldGuard) will need to look into it. Until then, sorry.
    2. /f autoclaim safe works fine. We still need to update the command listing in the user guide regarding those changes. As for /f map on, there have been problems between it and the Spout features reported which I still need to look into. Maybe that's what you're seeing.

    Hey, that works. :)

    Maybe PEX or its bridge are not handling parent->child permissions correctly, or maybe you have some other problem in your configuration. You can always try assigning all of the individual permissions instead of the kits.

    When else are you "spammed" with messages? AFAIK, only when you repeatedly try to do things which you are not allowed to do. Again, the solution: don't repeatedly try doing those things and then get annoyed that (besides them not working) it is "spamming" you with such messages.
    If you have other instances besides those where you feel like you're being "spammed", please provide specific examples for our review.

    Place a WarZone there and run these command once:
    /f config warZoneFriendlyFire true
    /f config warZonePowerLoss false

    Or, you could do as Draqo suggested and designate it by world.

    FPlayers.i.get(player) should do the trick.

    There's no feature like that currently in the plugin, sorry. It's on the list of stuff to look into eventually such that different factions add players to different permission groups, but considering there are a ton of permission plugins out there and each one handles groups in their own way and would therefore require separate integration for each such plugin... it's not too likely to happen, honestly.

    Yeah, sorry, but Peaceful factions are just about the only way to completely cover that currently, and you'll need a server moderator/admin to set each one. This should be easier in future with the advanced new system Olof has been working on.
    Of course, the conf.json settings "disablePVPBetweenNeutralFactions" and "disablePVPForFactionlessPlayers" might be useful to you.

    I don't quite understand what your actual question / problem is from that info. Could you clarify?

    1. Factions uses Bukkit's Player.teleport(location) method. Quite basic, so any problems you see with it would pretty much have to be on Bukkit's end of things. As for /spawn, the chunks around the spawn location are permanently kept loaded in memory so there should indeed be less likelihood for problems with that area not loading.
    2. What in the world would that have to do with Factions? Nothing, I assume.

    With "{FACTION}" in there like you have it, that should indeed work. I haven't tested with dev builds of CraftBukkit, but I wouldn't think it would have anything to do with it. I am running Essentials 2.6.4 myself though, and I use the "{FACTION}" method with EssentialsChat as well, so... I'm not sure what else could be causing problems for you. Have you tried temporarily removing all other plugins besides Factions and the Essentials plugins? It might be another plugin interfering.

    Hmm. Off the top of my head, the only thing that comes immediately to mind would be to disable power loss entirely (via /f config powerPerDeath 0 and /f config powerOfflineLossPerDay 0).

    Technical problems, which I'd have to dig through the code to list out individual such issues for you. I've looked into it before. So, to keep it simple: technical problems.
     
  10. Offline

    BooGaLoo90

    @Brettflan

    my bad about the repairing thing, it was late and for some reason i put something i was going to put for mcmmo.

    I re-read what you put before about the inactivity explanation and this 2nd time was by far much better =P

    as for the teleporting thing. i have /home and /spawn and /warp and so far /f home is the only spawn command that doesnt load the chunk you teleport to.
     
  11. Offline

    Invicter

    @Brettflan

    I've just updated my Bukkit, Essentials, and it works! :>
     
  12. Offline

    pyraetos

    Thank you Brettflan
     
  13. Offline

    XepherLink

    How would i be able to assign where wilderness is, so it isnt pvp, in ever spot thats not safezoned

    also i want other players to be able to attack other factions regardless if they are enemies or not

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  14. Offline

    Malao567

    Alright, but i would still like to see it in the plugin. not rushing, as the plugin is amazing.
     
  15. Offline

    Supar

    All i mean is just that it gets annoying fx. when you're chatting with someone and then bam, ___ tried to hurt you all over the screen. It would be nice to be able to disable some of them but ofc its your choice if you want to implement it.
     
  16. Offline

    keiran

    could you please add a feature to be able to take more land my city only has the town hall coverd :( cause at the moment towny is looking alot better
     
  17. Increase the number of power a player can have.
    Standard is 10 power, what means: 10 chunks, that's 3x3 (+1) per player = 48x48 blocks (+16x16).
    Increase it to 20 power per player and you can claim 20 chunks, ...

    There is so much you can customize :)
     
  18. Offline

    adenslayer

    Is there a way I can set this plugin to only work in the nether? I am currently using permissionsbukkit and understand how to do permissions and all that, but I would like to completely remove the use of it from everywhere but the nether. Like, even remove the tag in their name in gamechat when they leave the nether. Is there a way to do this?
     
  19. Offline

    T4L_Goose

    Sorry if this has been asked before. Have you guys ever thought about including your own Local Chat functions into this plugin?

    Also, will faction money ever be at risk? Maybe have money be split up into the chunks, so when an enemy claims a chunk from an enemy, they get the money that was in that chunk.

    You could have it be a percentage. So if a faction has $500 in their faction bank, and they have 4 chunks claimed, each chunk would hold 25% of the wealth. If a faction came and claimed a chunk from the faction, that faction would get 25% of $500. The more land claimed, the more the wealth is spread out in percentage, and the less land you have, the more concentrated the wealth will be. Once you claim a factions final piece of land, you gain 100% of whatever is left in their faction bank.

    This would really help simulate pillaging.
     
  20. Offline

    kaminkzi

    I have a question, regarding Factions
    I want to know how to make that the players can't lose power in a world
    How can I do?
     
  21. Offline

    Drehverschluss

    Hey hey....first of all nice plugin thx man.
    On 1.0 i got a error
    2011-11-27 17:56:52 [SEVERE] Could not pass event PLAYER_COMMAND_PREPROCESS to Factions
    java.lang.NullPointerException
    at com.massivecraft.factions.integration.Econ.modifyMoney(Econ.java:233)
    at com.massivecraft.factions.cmd.FCommand.payForCommand(FCommand.java:323)
    at com.massivecraft.factions.cmd.CmdInvite.perform(CmdInvite.java:41)
    at com.massivecraft.factions.zcore.MCommand.execute(MCommand.java:126)
    at com.massivecraft.factions.cmd.FCommand.execute(FCommand.java:59)
    at com.massivecraft.factions.zcore.MCommand.execute(MCommand.java:116)
    at com.massivecraft.factions.cmd.FCommand.execute(FCommand.java:59)
    at com.massivecraft.factions.zcore.MCommand.execute(MCommand.java:131)
    at com.massivecraft.factions.zcore.MPlugin.handleCommand(MPlugin.java:206)
    at com.massivecraft.factions.zcore.MPlugin.handleCommand(MPlugin.java:216)
    at com.massivecraft.factions.zcore.MPluginSecretPlayerListener.onPlayerCommandPreprocess(MPluginSecretPlayerListener.java:26)
    at org.bukkit.plugin.java.JavaPluginLoader$5.execute(JavaPluginLoader.java:288)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339)
    at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:749)
    at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:721)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:714)
    at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:179)
    at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92)
    at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:546)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
    at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:516)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)

    does another dev build exist maby?
     
  22. Offline

    Brettflan

    Well, as I said, we use the standard Player.teleport(Location) method. CraftBukkit should handle the rest.

    So if I understand you correctly, you want all wilderness areas to have PvP disabled? That should be possible in a future release.

    Sorry, but no.

    1. I personally use EssentialsChat for local chat. We're actually considering cutting back on our chat integration features due to the continual problems related to various chat plugins.
    2. Probably not something quite like that, but further economy related features are possible depending on what Olof likes.

    /f config worldsNoPowerLoss yourWorldName

    What version of Factions are you running? A dev build compiled from source? Have you read my last post in this thread regarding disabling faction banks as a workaround for similar economy errors?
     
  23. Offline

    maxsteele

    I know there is an option to prevent players from placing / breaking blocks in the wilderness, but doing so would limit mining for resources only on land that was claimed by your faction.

    Are there any types of configurations to restrict / allow the type of blocks that can be placed / broken in the wilderness area?

    For example, players would be able to break all blocks, but they can only place dirt blocks, torches, and ladders in the wilderness. This would allow basic exploration and resource gathering, but not allow players to build elaborate structures using anything other than dirt.

    Towny has a feature to restrict / allow blocks place / destroyed in the wilderness, and I would love to see that feature implemented in Factions.
     
  24. Offline

    DaNksta

    How about MultiVerse support? Can people have different factions for different worlds ?
     
  25. How can i claim safezone/warzone with a radius?

    /f warzone 5 (like in the guide) doesn't work.
     
  26. Offline

    Zidkon

    Try maybe /f claim WarZone RADIUS, they changed the way of claiming WarZones or SafeZones the last time, but don't know if this works. If it doesn't, better read the /f help in game, that one is updated.
     
  27. Is it just me configuring the plugin wrong, or is it actually laggy every time you load, stop or save the server when it's saving, loading or stopping factions?
     
  28. Offline

    Supar

    The admins on my server tend to get into ban wars, which leaves their factions useless because of the way the plugin kicks people from factions when they're banned. This is also a problem when players are temporarily banned. Can i turn this off or is there other mods for this?
    Ps: Sorry for posting alot on here, but i really like the plugin!
     
  29. Offline

    BooGaLoo90

    here is an error i got. it happened when one of my players logged in.
     
  30. Offline

    XepherLink

    Allow a feature where we can allow or disallow mobs in safezones
     
    Terra-Network.org likes this.

Share This Page